EyeDeck
Active Member
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Bit of a technical report here, as per the title, I found that Sim Settlements will not spawn any plot objects assigned to stage 0 after selecting a building plan. I have not tested further to see if this happens when Sim Settlements picks a plan automatically. After the building plan has been picked, and it has been allowed to spawn in the base model, manually refreshing the level 0/stage 0 plot will cause it to generate the appropriate objects.
This may be deliberately unsupported as some kind of safety measure to prevent incomplete StageItemSpawns from being generated or something, and additionally I couldn't find any official SS plans with assigned plot objects at stage 0. The documentation string in AutoBuildBuildingPlan leads me to believe that this should be working however, even if it's not normally made use of.
The specific reason I wanted to do this is that, for my Logistics Station mod, I made an "improvised" terminal model intended to last between stage 0 and the first level stop, which would provide some of the core ILS functionality before the building has been fully completed. The reason for this is mostly that, if you have "realistic build times" turned on, it takes like an hour to go from stage 0 to stage 7, and in that time the user is left without a supply line connection unless they set it up manually. I don't want to force the user to have to turn off that setting to make effective use of my mod (which I wouldn't blame them for), so this seems like the best way to handle it.
This may be deliberately unsupported as some kind of safety measure to prevent incomplete StageItemSpawns from being generated or something, and additionally I couldn't find any official SS plans with assigned plot objects at stage 0. The documentation string in AutoBuildBuildingPlan leads me to believe that this should be working however, even if it's not normally made use of.
{ The objects that should be attached to the stage models, important that these are in stage order, for example all of the items to spawn during stage 0 should be first, then all of the items in stage 1, etc. You can only have a max of 128 spawned items total across all stages, everything else will need to be part of the stage model. }
The specific reason I wanted to do this is that, for my Logistics Station mod, I made an "improvised" terminal model intended to last between stage 0 and the first level stop, which would provide some of the core ILS functionality before the building has been fully completed. The reason for this is mostly that, if you have "realistic build times" turned on, it takes like an hour to go from stage 0 to stage 7, and in that time the user is left without a supply line connection unless they set it up manually. I don't want to force the user to have to turn off that setting to make effective use of my mod (which I wouldn't blame them for), so this seems like the best way to handle it.