I hope this is the best place to ask this;
Short version:
Want to know more about YOUR process for making a city plan in game, and what mods to include or not include.
Longer Version:
I have already read the wiki entries on city plans, and the pdf's on city building, and the tutorials on wsfw for exporting and converting.
I have some specific questions beyond the basic steps and mechanics; more about specific processes.
I am running in a test instance of F4 with a very simple mod list with mainly ss2 and its dependencies, wasteland reconstruction kit and place everywhere.
1 - Do you often include add on packs.
Do you include any of the most common add on packs?
I know SS2 will replace plots it can't find, and right now there are not a ton of addon's but just curious
2 - Scrapping and cleaning mods.
I am going to guess people build city plans for the vanilla game with all the clutter.
Personally, I use the clean and simple series, but have found very few plans that use it.
Do most City plan makers go vanilla?
3 - Settlement Size
I assume most people use standard settlement size, and not extended borders (man, some are just ...small...).
4 - How do you get to your settlement, and build things.
Do you use a clean save and just use COC to go to your target cell?
Do you use god mod or turn off AI so not to be bothered with area creatures NPCs?
Do you give your character local leader so you can build workstations?
You unlock all your plots in the holotape and building costs?
5 - When making city levels, can you have some plots NOT enforce designer's choice?
For example, yes, maybe thematically I want a specific building plan for a specific plot.
How do I specify that for the plot?
How do I specify that I don't care what the specific building plan is?
6 - Plots with SPECIAL stat requirements.
Should you place plots with special stat (str, end, etc.) requirements? Maybe only at later levels where it would be expceted?
What is the general feeling for this?
I really am looking for insights and feedback from other city plan designers on this one.
thanks in advance, and my apologies if any of this is specifically covered in the wiki or other documentations.
Short version:
Want to know more about YOUR process for making a city plan in game, and what mods to include or not include.
Longer Version:
I have already read the wiki entries on city plans, and the pdf's on city building, and the tutorials on wsfw for exporting and converting.
I have some specific questions beyond the basic steps and mechanics; more about specific processes.
I am running in a test instance of F4 with a very simple mod list with mainly ss2 and its dependencies, wasteland reconstruction kit and place everywhere.
1 - Do you often include add on packs.
Do you include any of the most common add on packs?
I know SS2 will replace plots it can't find, and right now there are not a ton of addon's but just curious
2 - Scrapping and cleaning mods.
I am going to guess people build city plans for the vanilla game with all the clutter.
Personally, I use the clean and simple series, but have found very few plans that use it.
Do most City plan makers go vanilla?
3 - Settlement Size
I assume most people use standard settlement size, and not extended borders (man, some are just ...small...).
4 - How do you get to your settlement, and build things.
Do you use a clean save and just use COC to go to your target cell?
Do you use god mod or turn off AI so not to be bothered with area creatures NPCs?
Do you give your character local leader so you can build workstations?
You unlock all your plots in the holotape and building costs?
5 - When making city levels, can you have some plots NOT enforce designer's choice?
For example, yes, maybe thematically I want a specific building plan for a specific plot.
How do I specify that for the plot?
How do I specify that I don't care what the specific building plan is?
6 - Plots with SPECIAL stat requirements.
Should you place plots with special stat (str, end, etc.) requirements? Maybe only at later levels where it would be expceted?
What is the general feeling for this?
I really am looking for insights and feedback from other city plan designers on this one.
thanks in advance, and my apologies if any of this is specifically covered in the wiki or other documentations.