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SS2 and Depravity mod

Joebenz

New Member
Messages
12
Is SS2 compatible with the Depravity - A Harmless Bit of Fun? I'm sure settlement wise it shouldn't do much but i'm talking story wise are there any conflicts and/or glitches?
 
The Magior Problem after you Destroy the building is that the Zone in the building and near around it become high radioactive.The Building itself dont take real damage inside.Only outside a little bit.To enter it for some mission later that you can get to recover something Depravity add 2 hidden doors at the side but you can go there only with extreme Radiation Protection after.All NPC that are in and outside the building will respawn normal at Cell Reset but they die right after for the radiation.To Concord im not sure why exact SS2 use Fallon the only Building that is in use for some Magior Mod .There was so many Buildings in Concord that can be use as they are empty
Does someone knows how to remove radiations in the GNN/HQ exterior?
I was able to remove the metal blocks, but the radiations are still there.
Is a spell attached to some object or cell or what?
 
You people are incredible. SS2 comes pre packaged with the ability to turn off all SS2 doors don't change vanilla internal cells at all, and do nothing in the external cells that cause other mods to be unable to use that same area.
Yet somehow it's their fault they are not compatible with your preferred mod that does absolutely nothing to be compatible with anything?

Honestly with how ungrateful and entitled everyone is it's amazing we have any active mod authors le
 
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