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While making city plans I have noticed that the spotlights (both turret and wall mount versions) that I had in my build exports were not then appearing in the final city plan.
They weren't being captured in layouts either.
Tested it and looks like to me the web creator or import process is dealing with spot lights incorrectly - I can see a spotlight entry in the log file, but that's about the limit of my understanding.
Test Procedure: Brand new game starting at the mirror, with FO4SE, and the only mods/plugins enabled being HUDFramework, and WSFW. (and the DLC and my CC content which is pipboy/PA/Armor paints)
(if you are wondering, NTNM = Next To No Mods)
They weren't being captured in layouts either.
Tested it and looks like to me the web creator or import process is dealing with spot lights incorrectly - I can see a spotlight entry in the log file, but that's about the limit of my understanding.
Test Procedure: Brand new game starting at the mirror, with FO4SE, and the only mods/plugins enabled being HUDFramework, and WSFW. (and the DLC and my CC content which is pipboy/PA/Armor paints)
- Got to Sanctuary, (save NTNMBench.fos) used workbench for first time and then (using tgm) built a spotlight turret, a small generator, and connected them with a wire.
- Used workbench to Export the settlement, (save NTNMExport.fos producing GavMan_SanSpotlight_Layout.log).
- Exited the game, went to the Layout web creator to create a new layout (GavMan_SanctuarySpotlightTest_Layout.esl)
- Put the Layout esl in the data folder and enabled it
- Started the game and loaded the NTNMBench save, used the workbench again for the first time then exited build mode
- Next, used the workbench to import the Sanctuary Spotlight test layout
- Observed the the layout failed to import the turret spotlight (save NTNMResult.fos)
(if you are wondering, NTNM = Next To No Mods)