spacefiddle
Well-Known Member
- Messages
- 576
Soooo
If Sneake invokes the ancient rite of fisty-punchy, and Dogmeat is your active companion, Doggo immediately runs up and chomps Sneake when combat starts. This seems to autofail the challenge, i've tested it a number of times to make sure i didn't accidentally activate a weapon or something... it seems that Sneake is checking for any damage that isn't the game's "nonlethal unarmed minigame" system, i guess? So Doggo's damage trips the anticheat just as much as stabbing or shooting him would.
i don't remember Dogmeat causing any fatalaties or quest breakage in Travis' quest, so maybe there's a way around this without people having to just know they need to dismiss all companions before talking to Sneake? Maybe talking to Sneake could temp dismiss the current companion, and bring it back afterwards...?
If Sneake invokes the ancient rite of fisty-punchy, and Dogmeat is your active companion, Doggo immediately runs up and chomps Sneake when combat starts. This seems to autofail the challenge, i've tested it a number of times to make sure i didn't accidentally activate a weapon or something... it seems that Sneake is checking for any damage that isn't the game's "nonlethal unarmed minigame" system, i guess? So Doggo's damage trips the anticheat just as much as stabbing or shooting him would.
i don't remember Dogmeat causing any fatalaties or quest breakage in Travis' quest, so maybe there's a way around this without people having to just know they need to dismiss all companions before talking to Sneake? Maybe talking to Sneake could temp dismiss the current companion, and bring it back afterwards...?