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Sorting

Metal121

Member
Messages
72
Hi have a suggestin to auto sort the sub categories when selecting a plot. Like when click on a class the list update and shows only that class while the class suggestion still go to left colum then if you select a specific plot it overrides the generic class selection or replaces it. If you dont select a specific a random is choosen as it is now. Would help tremendesly while having a lot of plots in the list.
 
I have wished for this for quite a while. Unfortunately, I do not think that the built-in HUD functionality allows for this. This would be exceedingly valuable for choosing plots that have different tiers, as many add-on authors do not put whether the plot is Basic, Advanced, or High Tech in the descriptions.
 
Should be a simple list for mod creators to follow.
-Class [subclass]
-Number of NPC/lvl
-Skins y/n
-other optional
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Donno if there is a guidline from KG in this matter, some of the early addons lacking the most, the later ones is a bit better, not all tho...
So yeas a sorting would be a QOL improvement
 
I don't think that's possible without some pretty substantial changes to the HUD - currently the building plans are stored as weapons, and what you are seeing is the barter system where you're essentially bartering for a weapon. Making it sort would involve either inventing an entirely different HUD or changing the vanilla barter system, both of which could be problematic for different reasons. It would also potentially break many of the other sorting mods out there. However, if you are a complex item sorter user there's this which does assign the subclass icons to all of the plans and makes it easier to look through. https://www.nexusmods.com/fallout4/mods/68102
 
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