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Some Ideas For Your Farm Plots

zebez101

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There can be a dog farm that will produce dogs for defense around the settlement(will need food and water) and each plot level will give them increased protection and armor. Radstag farm can be used either to produce meat and hides or be used to forage plants like thistle. An egg farm that will produce eggs from radscorpion, mirelurks, deathclaws that be used for consumption (recipes that require the eggs) or can be hatched and grown so they can be harvested for meat and hides(I think there could be a bloatfly and bloodbug farm too without the egg plot since they produce larva instead). Molerats that can be trained and used to forage junk materials such as nuclear material by digging underground to locate it.
 
I've added the kennel - that will produce a dog and increase a settlement's defense - to the add-on. I'd like to add Radstags/Brahmins once we get bigger plots, to create a proper ranch for them. An egg farm for Radscorpions and Mirelurks sounds good (I actually planned to make an Egg farm for Mirelurks before!), but I have something else in mind for Deathclaws.

I'm not so sure about the foraging Molerats, though! It's an idea that I'll have to consider - they don't exactly fit a 'farm' theme.


Thank you for the ideas, in any case. I appreciate it :>
 
I have an idea for mirelurks. Not so much of a farm, but a method. Same way we catch lobsters & crabs IRL. Bait a trap, put it in the water, out come mirelurks. I think it could be done anywhere there's a decent sized bit of water. How it might fit into SS? How about a store that sells the gear? Bait & tackle shop? And perhaps a mirelurk pound... sell the bugs... or buy. Eat in the rough.... or have someone build a 4 star restaurant. Just so typical of New England.
 
I have an idea for mirelurks. Not so much of a farm, but a method. Same way we catch lobsters & crabs IRL. Bait a trap, put it in the water, out come mirelurks. I think it could be done anywhere there's a decent sized bit of water. How it might fit into SS? How about a store that sells the gear? Bait & tackle shop? And perhaps a mirelurk pound... sell the bugs... or buy. Eat in the rough.... or have someone build a 4 star restaurant. Just so typical of New England.

JoseCuervo did a farm plot similar to this idea with the fishing hole, which spawns a pond on the plot and produces food. We also have the post-quest Thicket Excavations that has mirelurks in cages, so maybe something like that could be spawned. You could have the plot start out as just mirelurk eggs at level 1, mirelurk hatchlings at level 2, and then mirelurks at level 3. If the size of the mirelurk is an issue, you could always copy the model for Red Death with or without glowing red eyes.
 
JoseCuervo did a farm plot similar to this idea with the fishing hole, which spawns a pond on the plot and produces food. We also have the post-quest Thicket Excavations that has mirelurks in cages, so maybe something like that could be spawned. You could have the plot start out as just mirelurk eggs at level 1, mirelurk hatchlings at level 2, and then mirelurks at level 3. If the size of the mirelurk is an issue, you could always copy the model for Red Death with or without glowing red eyes.

Scaling the size of the creatures is very easy.

Rad Chickens. We need Rad Chickens.
 
JoseCuervo did a farm plot similar to this idea with the fishing hole, which spawns a pond on the plot and produces food. We also have the post-quest Thicket Excavations that has mirelurks in cages, so maybe something like that could be spawned. You could have the plot start out as just mirelurk eggs at level 1, mirelurk hatchlings at level 2, and then mirelurks at level 3. If the size of the mirelurk is an issue, you could always copy the model for Red Death with or without glowing red eyes.
I'm not worried about size. I just have little ideas on how Mirelurk actually reproduce, and I can't just shove a Queen in someone's pen! That'd probably raise some brows.

I could, however, focus on a single Mirelurk who lays eggs that don't spawn hatchlings. Players would be able to get Mirelurk eggs that way, even if it could be slightly... boring and unrewarding. I don't know just yet! It's something that I have to think about.
 
I'm not worried about size. I just have little ideas on how Mirelurk actually reproduce, and I can't just shove a Queen in someone's pen! That'd probably raise some brows.

I could, however, focus on a single Mirelurk who lays eggs that don't spawn hatchlings. Players would be able to get Mirelurk eggs that way, even if it could be slightly... boring and unrewarding. I don't know just yet! It's something that I have to think about.

Most fan-theories have the mirelurks being a set of related shellfish and turtle species, not one single species (and there is quite a bit of evidence for that given how varied the mirelurks appear to be). If that's the case, you're pretty wide open on how to do the mirelurk farm. If DLC is an option I'd use that farharbor mirelurk tank as a laying nest :P
 
And the eggs are frequently in places a queen couldn't possibly get (old sewer tunnels), but that could be explained by workers carrying the eggs away to nurture
 
I'm not worried about size. I just have little ideas on how Mirelurk actually reproduce, and I can't just shove a Queen in someone's pen! That'd probably raise some brows.

I could, however, focus on a single Mirelurk who lays eggs that don't spawn hatchlings. Players would be able to get Mirelurk eggs that way, even if it could be slightly... boring and unrewarding. I don't know just yet! It's something that I have to think about.

I wonder if there would be a way to cause a "disaster" with this in the same way that the Wasteland Workshop cages spawn attacks wherein a Mirelurk Queen spawns to attack the settlement in retribution for stealing her babies. As for rewards, I figured the eggs, mirelurk meat, softshell meat, would all be good deposits into the workbench for survival characters especially. Maybe have them also spawn "oil" (as in fish oil) or have them randomly cough up stuff they swallowed in the ocean. Or, do a series of "animal husbandry" plots that work to provide offspring that are taken by a science tree martial plot and can turn that martial plot from a generic defense plot to plots based on what beasts are raised at the husbandry farms. So, in the mirelurk example, you get eggs which you can use for cooking, or leave them in the cache to become Mirelurk Defenders at the "Kennel" martial plot, or whatever. You could do molerat pup farms that become molerat "guard dogs", deathclaw eggs for deathclaw guards and so on. As another thought, maybe go crazy with some kind of "FEV Vat" industrial plot (or have industrial plots also give off pollution items) that mutate settlers into ghouls or super mutants or something.
 
Don't forget the mirelurk nest quest in Fallout 3 for Moira's Wasteland Survival Guide quest series. Not a queen to be had in the Capital Wasteland, so I imagine them to be some sort of super-lurk, rather than actual mothers like an ant queen.

I second Jose's request for rad-chickens. I'd give the chickens a pretty broad wander range to give them a proper chickeny feel. Just wish their animations weren't so sluggish (cats, too, for that matter).
 
And the eggs are frequently in places a queen couldn't possibly get (old sewer tunnels), but that could be explained by workers carrying the eggs away to nurture
Yeah, I always thought they worked that way.

Queen lays eggs > lesser Mirelurks fertilize/carry the young away to form a nest > hatchlings pop out, grow up/get stomped out by blue spandex, yadda yadda > repeat. But, since there's a bunch of raiders actually farming Mirelurks, then some of these beasts can probably reproduce even without a Queen. I'll work on a Mirelurk plot as soon as I'm done putting out plots for the vanilla game.


-- cut --
Disasters like increased attacks from a specific animals, like the ones in Wasteland Workshop, are probably possible - I imagine that all someone has to do is use whatever makes the cages tick (and causes the attacks) on the plots.

As for the other ideas: they're cool, but genetics and advanced technology is a little too much. I'd like to keep on a rural/farm theme; advanced technology or Science! may appear every now and then, but it's going to be super-rare.


Don't forget the mirelurk nest quest in Fallout 3 for Moira's Wasteland Survival Guide quest series. Not a queen to be had in the Capital Wasteland, so I imagine them to be some sort of super-lurk, rather than actual mothers like an ant queen.

I second Jose's request for rad-chickens. I'd give the chickens a pretty broad wander range to give them a proper chickeny feel. Just wish their animations weren't so sluggish (cats, too, for that matter).
Yeah! ...but, even if we don't see it, who says there are no Queens in the Capital Wasteland? I mean, Queens are something they came up with for Fallout 4 - but it wouldn't be a stretch to think that the same species you meet in Boston also were in Washington; I'm just thinking that all of this would be so much easier if we had a single Mirelurk species (or if someone in-game explained how they reproduced).

Also, rad-chickens and rad-rabbits are definitively going to be in my Add-On. Probably the first plots I'll do once I decide to switch to Far Harbour. I can't have an Add-On about farms and not add these two animals, afterall!
 
was thinking of this while i was destroying everything and building plots instead

great idea dude

an idea about your mod... when you build the plot it takes quite a while to gather the animals

i mean they gotta go out and get them
 
Fair point about queens in DC. Fair point.

It may be that "mirelurk" is just a generic mainlander word applied to any amphibious critter that, y'know, lurks in the mire. I'm glad that you think more deeply about this stuff--it shows a level of interest and care that helps me appreciate your work even more (and I loved it already).
 
Fair point about queens in DC. Fair point.

It may be that "mirelurk" is just a generic mainlander word applied to any amphibious critter that, y'know, lurks in the mire. I'm glad that you think more deeply about this stuff--it shows a level of interest and care that helps me appreciate your work even more (and I loved it already).
Yeah. The general idea seems to be that Mirelurks are just a group of different species living together in some kind of symbiosis. I was thinking about using the Mirelurk Hunter model, if it's not too big, for the pen (it looks quite different from the others, and the genders are never specified). But I'll have to see.

Thank you, anyway. I appreciate that :>
 
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