LJacquard
New Member
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- 12
I'm playing with a heavy mod set up (understand 500+ mods) on PC (Win10x64, 16Go RAM, 1080 8Go VRAM, Steam+Mods on SSD). None of these are of the scope of SimSettlements of course, mainly some large quests mods and location overhauls.
Now I've read about script limitations here. I was wondering what a reasonable SimSettlements set up would be for me. Does the following me remain within the range of the acceptable :
if I plan for the long term (100+ hours playthrough) ?
Or maybe replace "Mega Pack Year 2" by "Sim Settlements - Wasteland Venturers AIO" ?
I've removed Conqueror from my load order at the moment, but I'll certainly want to add it again (with its requirements) once more faction mods are established. Will this cause an overload ?
Your valuable advice would be welcome, thank you.
Now I've read about script limitations here. I was wondering what a reasonable SimSettlements set up would be for me. Does the following me remain within the range of the acceptable :
- SimSettlements (obviously)
- Mega Pack Year 1
- Mega Pack Year 2
- ROTC complex city plans (all of them)
- + smaller helper mods (like maintenance software, logistic stations, etc.)
if I plan for the long term (100+ hours playthrough) ?
Or maybe replace "Mega Pack Year 2" by "Sim Settlements - Wasteland Venturers AIO" ?
I've removed Conqueror from my load order at the moment, but I'll certainly want to add it again (with its requirements) once more faction mods are established. Will this cause an overload ?
Your valuable advice would be welcome, thank you.
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