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Sim Settlements 2 taking up too much time

Stormtraveler

Member
Messages
70
I originally started using SS2 so I would not have to build each settlement myself. However, after using SS2 I find that I am constantly going between settlement because they all need something. I try to use the no involvement option but some of them will only let me put it on low involvement & it always seems there's not enough food, water, defense, beds or something else. I have self power option turned on & half the buildings do not have power.
If I do manage to get them happy with no demands, I have to constantly go defend one of the settlements, even though I had so much defense set up it should not have been a problem. I find I can not play the rest of the game because of always taking care of the settlements.
Why should I not just go back to doing each settlement myself? Maybe I am doing it all wrong, but settlements are taking up too much time.
 
There's presently at least a couple of bugs going on to do with the Virtual Resources and Maintenance Costs, a bunch of us are trying to narrow it down and diagnose exactly what's going wrong so it can be fixed up.

Regarding "Self Power" though, that only applies to the things the City Plans build themselves, not to anything you hand placed.

Attacks, though, I've literally only had five vanilla 'settlement under attack' notices since installing SS2 (on launch day) - that sounds like something else odd is going on.
 
I don't understand why people think this Mod is a drop a city plan and forget it mod. It's never been that way even in SS1. You actually have to deal with your settlements. Even with Sim Settlements 1 you didn't get to just let things go. If you are not into settlement game play maybe Fallout 4 just isn't for you.
 
There are some options under the City Planner software - I forget the exact name, but it asks you if you are a new or returning user. You can set your required involvement to minimal there (after selecting Returning User in my case).
 
Attacks, though, I've literally only had five vanilla 'settlement under attack' notices since installing SS2 (on launch day) - that sounds like something else odd is going on.
You're lucky. I've had a couple dozen. Going to Fah Hahbah yesterday, I got two at one time. Even without mods, Fallout 4 seems to be a game that behaves differently for each player. I'm kissing my luck ring that after a little maintenance, FH went from crashing a few times each playday to being super stable. SS2 though, still buggy.
 
Started a new game & instead of following the Jake's story line, I just enabled the cheats so I had access to all the plots from the beginning & everything is running much smoother. The settlers only need more when more settlers come in & the attacks are much less often, even though I know SS2 does not have anything to do with attacks.
 
even though I know SS2 does not have anything to do with attacks.
It actually does, but not in the way it might first appear. The base game's formula for calculating when an Attack occurs involves Food/Water production, Defense Value, population, and amount of stuff in the Workbench... all of which SS2 DOES affect, especially Defense where you can end up with frankly absurd values quite early on.
 
I don't understand why people think this Mod is a drop a city plan and forget it mod. It's never been that way even in SS1. You actually have to deal with your settlements. Even with Sim Settlements 1 you didn't get to just let things go. If you are not into settlement game play maybe Fallout 4 just isn't for you.
There is an option in the desk for SS2 in the involvement option that offers a none option. However when you click it, it only goes to low involvement.
 
I originally started using SS2 so I would not have to build each settlement myself. However, after using SS2 I find that I am constantly going between settlement because they all need something. I try to use the no involvement option but some of them will only let me put it on low involvement & it always seems there's not enough food, water, defense, beds or something else. I have self power option turned on & half the buildings do not have power.
If I do manage to get them happy with no demands, I have to constantly go defend one of the settlements, even though I had so much defense set up it should not have been a problem. I find I can not play the rest of the game because of always taking care of the settlements.
Why should I not just go back to doing each settlement myself? Maybe I am doing it all wrong, but settlements are taking up too much time.
After several playthroughs, it became obvious to me that ignoring SS2 except for the quests is the way to go. I, like you, found myself spending all my time chasing settlement happiness and hating the game. I went back to managing the settlements myself and my current settlement happiness level is 98 and rising. My personal happiness is now 100% :)
 
After several playthroughs, it became obvious to me that ignoring SS2 except for the quests is the way to go. I, like you, found myself spending all my time chasing settlement happiness and hating the game. I went back to managing the settlements myself and my current settlement happiness level is 98 and rising. My personal happiness is now 100% :)
Interesting - I found the opposite, espcially with RoTC plans. For me, it was immersion breaking (& increasingly frustrating with each new settlement) that out of the whole commonwealth only you, and you alone, can decide, build or place anything. Sturges has nearly met his end many times when he comments "I suppose I can't take all the credit.". After all the gumph he gives you when you saved him from being brutally eviscerated, and all. :no:

Settlers would rather starve and die of dehydration than try digging a well or planting something? Makes even less sense when many settlements are already using infrastructure that they themselves were supposed to have built without you! SS1 was a revelation for me, and with SS2 & the rebuild storyline I feel much more like an overall leader rebuilding a functioning society than a micro-managing caretaker.

I guess that is one of the strengths of Bethesda open-world games, espcially with mods. They can be tailored to be many different experiences for many people in a common framework.
 
I am just starting out playing SS2 and I find myself micro-managing everything just like in the vanilla game. I even went through the Wiki and installed many of the suggested mods... such as the "place anywhere mod" that doesn't work. Without a settlement expanded mod you cannot place it anywhere?

(I am a stickler for uniformity and aesthetics. For example, in Sanctuary Hills everything... the buildings.. is so crowded that the place looks like Bromen dong. A person can't even squat to pee.)

I set up homes, agriculture, and workstations, assign people to them, and when I return to the settlement they are all just standing around with their thumbs up their arses. Just like in the vanilla game. (More than half of them moping around like Marcy and June feeling sorry for themselves.) No resources were gathered, no food, and no housing was being built... nothing. Consequently, I have to run around reassigning those idiots. And, sometimes I can't even do that... they don't move from their spot. I am getting bored and want to stop playing Fallout 4 altogether?!?
 
I am just starting out playing SS2 and I find myself micro-managing everything just like in the vanilla game. I even went through the Wiki and installed many of the suggested mods... such as the "place anywhere mod" that doesn't work. Without a settlement expanded mod you cannot place it anywhere?

(I am a stickler for uniformity and aesthetics. For example, in Sanctuary Hills everything... the buildings.. is so crowded that the place looks like Bromen dong. A person can't even squat to pee.)

I set up homes, agriculture, and workstations, assign people to them, and when I return to the settlement they are all just standing around with their thumbs up their arses. Just like in the vanilla game. (More than half of them moping around like Marcy and June feeling sorry for themselves.) No resources were gathered, no food, and no housing was being built... nothing. Consequently, I have to run around reassigning those idiots. And, sometimes I can't even do that... they don't move from their spot. I am getting bored and want to stop playing Fallout 4 altogether?!?
"Place Anywhere" just lets you place things down without having to deal with certain limitations. For example without that mod placing something floating in the air isn't possible but by using it the player can build things they wouldn't normally be able to. It doesn't allow you to literally build workshop items anywhere in the world, its solely for use inside of settlements.

That being said I'll go ahead and repeat what I've stated in your other two threads; Expanding the borders of your settlements with "settlements expanded" is causing these issues for you. You'll need to remove the mod and probably start a new game for your pathing bugs to go away. Before blaming SS2 or complaining that you want to stop playing the game altogether please try listening to the person who has repeatedly been giving you the solution to your problem over the last several days.

EDIT: To be clear, just removing the mod from your save is NOT enough to fix the issue. Best case scenario you'll need to start a new save, worst case scenario you'll have to reinstall the entire game.
 
I am just starting out playing SS2 and I find myself micro-managing everything just like in the vanilla game. I even went through the Wiki and installed many of the suggested mods... such as the "place anywhere mod" that doesn't work. Without a settlement expanded mod you cannot place it anywhere?

(I am a stickler for uniformity and aesthetics. For example, in Sanctuary Hills everything... the buildings.. is so crowded that the place looks like Bromen dong. A person can't even squat to pee.)

I set up homes, agriculture, and workstations, assign people to them, and when I return to the settlement they are all just standing around with their thumbs up their arses. Just like in the vanilla game. (More than half of them moping around like Marcy and June feeling sorry for themselves.) No resources were gathered, no food, and no housing was being built... nothing. Consequently, I have to run around reassigning those idiots. And, sometimes I can't even do that... they don't move from their spot. I am getting bored and want to stop playing Fallout 4 altogether?!?
It sounds like SS2 isn't for you, nothing wrong with that.
 
"Place Anywhere" just lets you place things down without having to deal with certain limitations. For example without that mod placing something floating in the air isn't possible but by using it the player can build things they wouldn't normally be able to. It doesn't allow you to literally build workshop items anywhere in the world, its solely for use inside of settlements.

That being said I'll go ahead and repeat what I've stated in your other two threads; Expanding the borders of your settlements with "settlements expanded" is causing these issues for you. You'll need to remove the mod and probably start a new game for your pathing bugs to go away. Before blaming SS2 or complaining that you want to stop playing the game altogether please try listening to the person who has repeatedly been giving you the solution to your problem over the last several days.

EDIT: To be clear, just removing the mod from your save is NOT enough to fix the issue. Best case scenario you'll need to start a new save, worst case scenario you'll have to reinstall the entire game.
I have already uninstalled expanded settlements. I guess I am just not fully understanding how things work in SS2.
 
Unless you changed the settings, Plot buildings have a cost of resources required for them to build. (I don't think the mod ever actually tells you that)
If they're not building anything, the resources they need aren't available. A way to check would be to go over to the ASAM on the Plot in question and 'use' it yourself, the menu that comes up should tell you if that's the case.
 
Unless you changed the settings, Plot buildings have a cost of resources required for them to build. (I don't think the mod ever actually tells you that)
If they're not building anything, the resources they need aren't available. A way to check would be to go over to the ASAM on the Plot in question and 'use' it yourself, the menu that comes up should tell you if that's the case.
They were all working.
 
It sounds like SS2 isn't for you, nothing wrong with that.
It isn't about SS2 not being right for me. It has an intense learning curve. It is about fully understanding how everything works. It is about needing to know exactly what mods of the 127 mods that I have had installed in the game; for years; before adding SS2 and which mods are conflicting with SS2. You jumped to the conclusion. Now, if you could please point me to a web page that lists all of the conflicting mods that would be very helpful. Thank you so much for your feedback. It was much appreciated.
Here are some of my favorite mods that I have installed:
!. ) Better and Beautiful Settlers
2.) Homemaker
3.) Repair the Castle
4.) Repair Sanctuary Hills Bridge
5.) Longer Power Lines
6.) Modern Weapons.
6.) Clean Water
7.) CBBE Body Mod
8.) ZaZ-Extended_Skeleton
9.) VTAW Wardrobe v1
10.) Beautiful Female Enemies

and the list goes on.
 
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