Update B.2 - After 40+ hours (includes save reloads and excludes #6 below), have:
- completed the SS2 quests through Hostile Takeover, the CPD quests through Collecting Publications Detail, and the Nightengale quests through Sunken Treasure with no problems
- reached Level 29 [using the mod No Crafting Experience (Nexus mod #15203)],
- developed 12 settlements [all with IDEK Logistics stations, clinics, and sanitation plots plus two with hospitals],
My current game is still fairly stable and playing reasonably well with some of the problems I experienced in the Minutemen game above. There was one Issue/Bug/Annoyance as described in #6 that consumed some time to try and fix/find a workaround.
Issues/Bugs/Annoyances
- two CTDs and one freeze
- Continuing - approximately one third of the transition/load screens (fast travel, going in/out doors) go "black" with the Fallout icon in the lower right corner.
- Stopped - now only the settlement doctors have the correct dialogue.
- Old - settlers leaving their posts - old annoyance that still occurs, but it appears to occur less frequently. Maybe due to significantly "higher" happiness?
- Very Old - settlers spawn on the "ground" inside a terraform or concrete foundation block or inside the plot's wood stilt foundation.
- New/Unique - Never Occurred Before - To control my settlement builds, I am using the console command, player.placeatme 20593 1, to spawn one settler at a time and then assign them to specific work and associated recreation plots. I have used this technique to populate 11 settlements (excluding Theresa's settlement), each with 11 to 16 settlers and there have been no problems. At Oberland, I spawned the first 8 settlers with no problem, but could not spawn/assign the 9th settler. The following repeatedly occurred: (1) used the console command to spawn the settler, (2) in Workshop mode, tried to "Move/Send Settler to" but Oberland was not included in the settlement list, (3) the settler was already listed as being an Oberland settler, but could not be assigned to a plot and (4) shortly thereafter disappeared. After the 8th settler, the Town Meeting Gavel did not work at Oberland. To find a fix/work-around tried the following unsuccessfully: (1) shutdown/restarted my PC; (2) Steam verified FO4 files; (3) shutdown/restarted Vortex/Fallout 4; (4) disabled/enabled SS2, Chapter 2 and WSFW; (5) fast travelled to Egret and tried to send a settler to Oberland - again Oberland was not on the list; (6) reloaded an earlier save including checking Town Meeting Gavel and assignment from Egret to Oberland; and (7) waited for "scripts" to catch-up. Finally, decided to leave Oberland at 8 settlers and continue playing with a return visit later.
Observations
Walls - In other threads, the value of settlement walls has been discussed, so here is my $.02. In the two SS2 Chapters 1/2 games described in this thread, I have had the following defensive situations (best memory):
- Ten Pines - all the assaults have come from outside the walls except for the one synth saboteur,
- Red Rocket - all the assaults came from outside the walls,
- Sunshine - all the assaults came from outside the walls,
- Abernathy - mixed bag, usually the assault comes from outside,
- Taffington - all the assaults come from within the walls,
- County - mixed bag about 75% of the assault force is outside the wall,
- Egret - all the assaults came from within the walls.
Below are images from my SS2/BoS game last year - showing the staging point for assaults on County by raiders, Gunners and ghouls; and an assault on Starlite by synths, see thread
https://simsettlements.com/site/ind...-vertibird-plus-a-question.18057/#post-122513
If KG et all incorporate the Conqueror mechanics into Chapter 3 then the assault staging points (to the best of my memory) will be outside the settlement. In Conqueror, this mechanic along with the Personal Guard's behavior was a significant improvement over the vanilla game.
My primary annoyance was the defenders behavior. They would run into/shoot the walls, and/or get trapped in plots or stilt foundation.
PS: I am long-winded and can't resist, so how did I finally deal with County being lost to the hordes in this case - Gunners. With the mod
Boston Airport Redux (Nexus mod 46022), I lured the Gunners into following me where the BoS at the airport responded, see images.