the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Should I be building a Residential plot per Settler?

Messages
32
I realized I actually haven't unlocked all the plots available and have just unlocked the multi-person Residential plot. This means that my method of spamming beds everywhere is pretty much null when I can simply have several multi-person plots (that are supremely well-designed compared to my bunkhouses).

I basically had an enormous epiphany that the base Residential plots can only ever have one Settler and that my original hope that a plot upgrades to a multi-person home is made null. So my question is should I be building one Residential plot per Settler in a settlement? Are there any consequences to this aside from an insane material usage for ASAMs?
 
From memory, the only advantage single person Residentials had was that it counts number of occupied Residential Plots, not number of occupants, for the requirements of Commercial Plots to upgrade. Otherwise, multi-person ones obviously have the advantages of taking up less space and costing you less ASAMs total.

But in the end, its personal preference. You can even turn off that Commercial requirement, at which point you can just keep using vanilla beds - I do that, only people who have a specific house plot designed just for them get a Residential Plot. But thats just me, trying to minimise system load.
 
I switched to beds for the most part at some point. Though for aestetic purposes residential plots are really nice. Other than that, most multi upgrade from 2 settlers to 3 to 4 (though some are default 3-4 settlers or go from 1 to 2) or so that can save some space. Commercial requirement makes perfect sense but I still hate it and always turn it off immediately.
Can also get real picky and decide who gets a nice house instead of a matress in a makeshift shack.
 
I realized I actually haven't unlocked all the plots available and have just unlocked the multi-person Residential plot. This means that my method of spamming beds everywhere is pretty much null when I can simply have several multi-person plots (that are supremely well-designed compared to my bunkhouses).

I basically had an enormous epiphany that the base Residential plots can only ever have one Settler and that my original hope that a plot upgrades to a multi-person home is made null. So my question is should I be building one Residential plot per Settler in a settlement? Are there any consequences to this aside from an insane material usage for ASAMs?
As SS2 need a lot of PC power its better to Build as cheap as possible.If you have 20 Settlers in 1 Settlements they all need 1 Place to sleep and 1 Place to Work only that are then 40 Plots if you use only SS2 Buildings what is for every PC and the Game engine a heavy work.It look nice but what you pay for it in form of performance is not for everyone.I build always 1 Big House or Room and place inside all normal Beds there are real nice Mods with lore friendly clean Beds.And for Work i use then SS2 Plots in this way all Settlers have what they need to be happy and the Performance don't go to the Bottom much more as you will Build later on even Commercials,Relaxing and Trainings plots.If you use for all settlers a SS2 House -Work-Relaxing- Trainings Plots you reach fast 60+ Plots and then you will have Space problems over Time and much more Performance Problems.Multi Plots are nice to have and counter the Space problem but with them is very difficult to see if something goes wrong in form from Settlers take more then 1 bed or are register wrong and so on.And even the game engine it Self have a little bit Problems to understand ho and how much life in the House what lead to problems with the SS2 Calculation many times that count then many settlers as Homeless
 
In retrospect, I forgot to mention that the comparison of single-occupant vs multi-occupant Residentials is a little more complex than I made it sound; there's also the issue of the building cost. Multi-occupant ones tend to cost a LOT more than just building a few Single-occupant ones, generally of 'higher tier' materials up into the Mechanical Parts category.
 
Balancing a settlement is a personal thing and there is no right answer. It depends heavy on playstyle, addons used, etc, etc. Do you and see what happens. Its all changeable or restart able. Just keep in mind the focus shouldn't on the settlement but the network as a whole. Letting one settlement go while helping others is a recipe for disaster. Ether go all in or not at all on network and settlement building. If you don't you'll have nothing but headaches. Especially when caravans start getting involved.
 
Top