Rumble Mcskirmish
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When I choose a leader and start the city plan, plots are placed down but the settlers don't build anything and just walk around. I can't assign them anything or get them to do anything
I’ve waited about 5-6 hours real time just by doing quests/running around etc. I have cinematic mode enable so every time I choose a build plan I fly up to the air but I leave the settlement for hours at a time and the plots are placed but aren’t built on. I have realistic build times off and yet it will auto place a plot and nothing will be built on it, I can’t assign settlers either. Ps I’m sorry I didn’t mean to send that twice this is a little confusingI’ve waited about 5-6 hours real time just by doing quests/running around etc. I have cinematic mode enable so every time I choose a build plan I fly up to the air but I leave the settlement for hours at a time and the plots are placed but aren’t built on. I have realistic build times off and yet it will auto place a plot and nothing will be built on it, I can’t assign settlers either.
bAlwaysActive=1
, and I try alt tabbing out every so often to open ReSaver and check my latest save to try to get a feel for how long stuff will take. I reset my expectations somewhat and test again after major new SS2 patches or if I've started a new game with major load order changes. When I'm going to start up a city plan I'll check to try to make sure Suspended Stacks/Active Scripts are fairly low, otherwise I'll idle a while to let things catch up. I find if I try to keep them consistently low that things run a lot smoother and I rarely crash. On my large main load order I only start up 1 city plan at a time and maybe sometimes a 2nd later one.oh thats cool. I checked it and found one of my mods had a LOT of active scripts. I uninstalled it and deleted the scripts, saved, and loaded, but that didnt fix it. maybe i do just have too many mods...I'd suggest checking recent saves with Fallrim Tools ReSaver. I don't actually ever use it to "clean" a save, but only to check how it's doing by looking for Active Scripts count & Suspended Stacks. Ideally 0 or low numbers rather than 100+.
FallrimTools -- Script cleaning and more
FallrimTools includes ReSaver, which is a powerful savegame editor/cleaner for Skyrim Legendary Edition, Skyrim Special Edition, and Fallout 4.www.nexusmods.com
On Sim Settlements 1, complex City Plans can take a lot longer to be created. It also varies depending on the PC hardware, game graphics settings & load order complexity. High/Ultra settings on an underpowered system will cause FPS loss and in my experience if FPS drops substantially I tend to notice scripts taking longer to complete, script backup becoming more likely. It's noticeable for me if my FPS is dropping to 30-45 average and seems severe if my fps drops well below 30.
If you have a ton of mods there can be a lot of script processes going on in the background. Overall it can vary so much that rather than saying "x Hours", it may more effective following what I tend to do. WithbAlwaysActive=1
, and I try alt tabbing out every so often to open ReSaver and check my latest save to try to get a feel for how long stuff will take. I reset my expectations somewhat and test again after major new SS2 patches or if I've started a new game with major load order changes. When I'm going to start up a city plan I'll check to try to make sure Suspended Stacks/Active Scripts are fairly low, otherwise I'll idle a while to let things catch up. I find if I try to keep them consistently low that things run a lot smoother and I rarely crash. On my large main load order I only start up 1 city plan at a time and maybe sometimes a 2nd later one.
You would have to start from a new game or from a save from before installing that mod.oh thats cool. I checked it and found one of my mods had a LOT of active scripts. I uninstalled it and deleted the scripts, saved, and loaded, but that didnt fix it. maybe i do just have too many mods...
right..........You would have to start from a new game or from a save from before installing that mod.
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