Fenrir_Protocol
New Member
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So I have a few custom bat scripts I like to run on my Settlers who have been auto-set to Defense Roles throughout my settlements. Basically just to give them a "look" and capable weapon.
For example a minutemen one I have:
1) All the Settlers seem to crowd a central spot in the Settlement when I load in.
2) Most if not all of my settlers no longer have the items from the bat file I wrote.
Not sure if this intended (perhaps settlers are being regenerated on load?). I spawned some extra settlers with "player.placeatme 00020593" so perhaps it is only these settlers having these issues? I should note I have various provisioners I've spawned with that method who have kept their armor and weapons. And I'm only using Settlers for provisioning because when I tried to build Robot Followers and set them as provisioners they kept being reset and lost their provision jobs.
For example a minutemen one I have:
removeallitems; Removes old inventory items
equipitem 0001F66B 1; .308
unequipitem 0001F66B
equipitem 0004CE87 1; .38
unequipitem 0004CE87
equipitem 0001F66A 1; .45
unequipitem 0001F66A
equipitem 000df42e; Combat Rifle
equipitem 000316d4; Militia Hat
equipitem 000e517b; Minutemen Fatigues
equipitem 0007b9c7; Leather left arm
equipitem 0007b9c3; Leather right arm
equipitem 0007b9c4; Leather left leg
equipitem 0007b9c5; Leather right leg
So I will typically run around a settlement, click an NPC and "bat minuteman" to equip them with the items I would like to. Rinse and repeat. But I noticed when fast traveling to another point and back.equipitem 0001F66B 1; .308
unequipitem 0001F66B
equipitem 0004CE87 1; .38
unequipitem 0004CE87
equipitem 0001F66A 1; .45
unequipitem 0001F66A
equipitem 000df42e; Combat Rifle
equipitem 000316d4; Militia Hat
equipitem 000e517b; Minutemen Fatigues
equipitem 0007b9c7; Leather left arm
equipitem 0007b9c3; Leather right arm
equipitem 0007b9c4; Leather left leg
equipitem 0007b9c5; Leather right leg
1) All the Settlers seem to crowd a central spot in the Settlement when I load in.
2) Most if not all of my settlers no longer have the items from the bat file I wrote.
Not sure if this intended (perhaps settlers are being regenerated on load?). I spawned some extra settlers with "player.placeatme 00020593" so perhaps it is only these settlers having these issues? I should note I have various provisioners I've spawned with that method who have kept their armor and weapons. And I'm only using Settlers for provisioning because when I tried to build Robot Followers and set them as provisioners they kept being reset and lost their provision jobs.