Fixed Settlements not Available for Attack

Discussion in 'Conqueror Mod (System Bugs) (Archive)' started by Adamo, Feb 9, 2019.

  1. Adamo

    Adamo Member

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    Having an issue where some settlements are not available for attack. I see at least Hangman's Alley, which is under my control from their quest, but if I remember correctly wasn't available for attack before I had control of it, either. Anyone else seeing this, or for other cities?

    1 *unofficial fallout 4 patch.esp
    2 *ArmorKeywords.esm
    3 *Snap'n Build.esm
    4 *HUDFramework.esm
    5 *simsettlements.esm
    6 *WorkshopFramework.esm
    7 *MJC_AlfordStreet.esl
    8 *MJC_City_Pack.esl
    9 *FortIndependence.esl
    10 *TrueStormsFO4.esm
    11 *Sim_Settlements_Mayors.esp
    12 *ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
    13 *WorkshopRearranged.esp
    14 *powerful windmills.esp
    15 *Clean and Simple - Sanctuary Startup.esp
    16 *settlemods_collection_201.esp
    17 *BTInteriors_Project.esp
    18 *Clean and Simple - Hangman's Alley Startup.esp
    19 *3DNPC_FO4.esp
    20 *Clean and Simple - Egret Tours Marina Startup.esp
    21 *Stm_DiamondCityExpansion.esp
    22 *Fast Travel from Interiors.esp
    23 *MadKea-01.esp
    24 *Clean and Simple - Jamaica Plain Startup.esp
    25 *3DNPC_FO4_DLC.esp
    26 *RecruitableSettlers.esp
    27 *3DNPC_FO4Settler.esp
    28 *RecruitableSettlersFH.esp
    29 simsettlements_xpac_conqueror.esp
    30 *falloutshelter.esp
    31 *120_settlement.esp
    32 *AWKCR - Mod Power Armor Engine Glitch Fix.esp
    33 *SS_AddOn_CbC_AIO.esp
    34 *Extra_Tracks_Freedom.esp
    35 *Faster Terminal Displays (20x).esp
    36 *g2m_Workshop_Nexus.esp
    37 *InsElevator.esp
    38 *SettlementMenuManager.esp
    39 *More Where That Came From Diamond City.esp
    40 *OverseerDesktopTerminal.esp
    41 *RankCaps.esp
    42 *Repaired Roofs.esp
    43 *Snappy_HouseK.esp
    44 *SolarPower.esp
    45 *SWG.esp
    46 *WorkshopPlus.esp
    47 *SimSettlements_AddOnPack_Utilities_JtBryant.esp
    48 *SimSettlements_AddOnPack_Flags_JtBryant.esp
    49 *IndustrialCity_Sim_Settlements_Addon.esp
    50 *SSAOP_SamutzVault88.esp
    51 *RecruitableSettlersLeaders.esp
    52 *SimSettlements_CityPlanPack_ContestEntries.esp
    53 *ruined_simsettlement_addonpack.esp
    54 *UitFJ.esp
    55 *BloodMoonRaiders.esp
    56 *Whisper Power Plots.esp
    57 *wv2_simsaddon.esp
    58 *wvsimsaddon.esp
    59 *Kraggles - Structures.esp
    60 *SimSettlements_MegaPack_YearOne.esp
    61 *SimSettlements_AddOnPack_Foundations_JtBryant.esp
    62 *disableprestonquests.esp
    63 *F4NVServiceRifleRedux.esp
    64 *WattzLaserGun.esp
    65 *AtomicRadio.esp
    66 *Existence 2.0.esp
    67 *SalvageBeacons.esp
    68 *Prefabs.esp
    69 *MJC_Con_Cells.esp
    70 *Sandbag Fortifications - Version 2C.esp
    71 *ASmallAdditionStandaloneDrivablesJeepS.esp
    72 *ss_addon_pbpp.esp
    73 3DNPC_FO4Settler_SimSettlements.esp
    74 *Better Cooking Stations.esp
    75 *DV-No Levelled Vertibirds.esp
    76 *DV-Very Durable Vertibirds.esp
    77 *Live Dismemberment - Brutal.esp
    78 *Live Dismemberment - Insane-o.esp
    79 *Live Dismemberment - Liebermode.esp
    80 *Live Dismemberment - Mental.esp
    81 *Live Dismemberment - Mind-Blowing.esp
    82 *Live Dismemberment - POSTAL.esp
    83 *Live Dismemberment - Regular.esp
    84 *LongerPowerLines3x.esp
    85 *PD_LowerWeapon.esp
    86 *Pip-Boy Flashlight.esp
    87 *Swinging Meat Bags.esp
    88 *TransferSettlements.esp
    89 *TrueStormsFO4-FarHarbor.esp
    90 *TrueStormsFO4-FarHarborExtraRads.esp
    91 *TrueStormsFO4-GlowingSeaExtraRads.esp
     
  2. uituit

    uituit Secretary ;) Staff Member Administrator Moderator Support Team Verified Builder Wiki Contributor

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    You have to discover the settlements 1st :)
     
  3. Adamo

    Adamo Member

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    Right. It is discovered. I also tried the Reset Workshop Array chem.
     
    Last edited: Feb 9, 2019
  4. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    Having this issue following the last update. I took Finch Farm as my 1st Outpost - okay. Took The Slog as my 1st vassal. Survived the Gunner attack (barely!). Have scouted out: Greentop Nursery, County Crossing and Coastal Cottage. NONE of them come up when I talk to Jammer to try and attack. I know that County Crossing & Greentop definitely are within range because I was able to get them with my last trial character. also starting at Finch Farm.
     
  5. uituit

    uituit Secretary ;) Staff Member Administrator Moderator Support Team Verified Builder Wiki Contributor

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    Are you upto date with al the required mods?
     
  6. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    Yep. So this is a new bug for me on Xbox on all the new updates.
     
  7. uituit

    uituit Secretary ;) Staff Member Administrator Moderator Support Team Verified Builder Wiki Contributor

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    Try placing workshopFramework above simsettlements
     
  8. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    It already is. I'm using the SS 3-in-1, and Conqueror is at the bottom of my LO.
     
  9. uituit

    uituit Secretary ;) Staff Member Administrator Moderator Support Team Verified Builder Wiki Contributor

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    ok I will let the rest of the support staff know .

    Can u scout out a new settlement and see if the same thing happens.
     
    Otherwhere likes this.
  10. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    Note: following the Gunner attack, I was left with 8 Raider Recruits. Is this possibly an error that I am getting "no targets in range" rather than "you don't have enough [troops]"?
     
  11. uituit

    uituit Secretary ;) Staff Member Administrator Moderator Support Team Verified Builder Wiki Contributor

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    not sure
    but you can try and get jammer to recruit more raiders and see if that makes a difference.
     
  12. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    OK - I tried going thru the war desk instead of Jammer and I was able to conduct a raid to claim Greentop as another vassal.
    btw: Jammer seems to be stuck on dialogue about being wounded/beat down and needing his "kit"??
     
  13. uituit

    uituit Secretary ;) Staff Member Administrator Moderator Support Team Verified Builder Wiki Contributor

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    Can you roll back your save and see if you can chat with Jammer?
     
  14. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    The dialogue getting stuck for Jammer after a heavy loss should be fixed in 4.0.3.

    Are you seeing this is the case for you @Otherwhere ?
     
  15. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    Yes - thanks! He's behaving correctly now.
     

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