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So I came up with hits in a roundabout way. I have been struggling with the Conquest mortal settlers issue as in I can not recruit them fast enough. Having a higher happiness would increase that chance due to the "recently helped happiness buff." It could also offset that recent death debuff as well.
So I go to thinking it would be nice to have access to radiant quests for a settlement, instead of that extremely low chance that already exists. Due to the violent nature of survival I have had many deaths where I lost a radiant given earlier and save scumming to get it back just does not work.
I got to thinking a martial plot with a mission board or something would be the best approach. Since attaching it to a NPC that could be re-assigned, die, etc can cause issues a terminal would work better.
The radiant quests could be clear areas, kill mobs, or retrieve items the settlement may need.
So I go to thinking it would be nice to have access to radiant quests for a settlement, instead of that extremely low chance that already exists. Due to the violent nature of survival I have had many deaths where I lost a radiant given earlier and save scumming to get it back just does not work.
I got to thinking a martial plot with a mission board or something would be the best approach. Since attaching it to a NPC that could be re-assigned, die, etc can cause issues a terminal would work better.
The radiant quests could be clear areas, kill mobs, or retrieve items the settlement may need.