To clarify, a minimal loadorder means: base game DLC and Workshop Framework only.
It’s harder on an xbox to do testing.
It is near impossible to test on Xbox correctly, but we do what we can. As far as a minimal LO, that is not how we play the game. We play the game with a full LO and in a case like this, that is likely overload we have to look at what is loading the most and ask if the load is required. This bug happens when you overload. Vanilla, could be you have super overbuilt and create brown outs or part power. It is rare but it does happen, but you have to be really overbuilt.
So on xbox a valid way to find what is overloading or what is wrong is to hard save then repeat over and over, then drop a mod and repeat. Obviously dropping a mod can cause issues but it also gives hints as to what is going on. You might remove all your turrets and reduce the script load, you might try again and drop a mod. WSFW breaks the game if dropped but sometimes you don't crash and you can see the load difference.
This is strictly a load issue so it will not happen in a minimal LO, but the point of a framework mod is to help other mods work, assuming they are built for the framework mod. What good does it do if I can only run the framework mod? That is exactly what we are seeing on Xbox now, our mods are not built to work with the framework. If we extent this to WS+ just because this is a simple example, we have one Place Anywhere mod. On xbox there is only one and it requires time as a function. So all these wonderful features like time standing still can't work with PA. As soon as you stop time PA returns an error that the item was released to soon, so we can't use the feature, or we can't use the PA feature, which is fine, not complaining. Just an example that this is not built with Xbox in mind.
Without going on to pointless discussion WSFW is consuming a ton of resources we don't have on the Xbox. It requires a skilled player to work around many things. That does not describe the OP she just wants to play, and I first recommended the mod to her to resolve some power issues at Spectacle, when the mod was much simpler. That is not the case today.
I can make the mod work but there are things I must manage, like dogs and sometimes they still get stuck. I am not seeing most of the things that I have been working around this game. I assumed most of the issues were from CC updates, but that does not appear to be the case. I have been using WSFW since near the very beginning so I never really knew if the change I was seeing was from a CC update or a WSFW update, because we can't revert back to an earlier version, once something goes live that is it.
Bottom line is we need a simpler version of this for Xbox but I know that is not possible, management alone would be too hard.
I recommended this mod to Krissy and I know how she plays and how advanced she is, but now I am recommending that she does not use it because she does not use the features, there are other smaller mods that will create the fixes she needs or management techniques. There is no fixing the problem in her game, she just has to restart. Once you have brown outs that is it, game over.
When I first started seeing these types of issues I removed WSFW and a bunch of different mods one at a time to see what happens. I could see the differences but that is why I am playing the game minus WSFW this time, so I can see what happens when it gets added. That is the only way you can test a mod on Xbox to see what load it adds, by adding it to an existing game.