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I've spent the better part of the last evening trying to effectively recreate the bug, and have gotten it to go three times, but never have I found out what exactly was causing it as there does not seem to be a common trigger in all three instances. The bug basically removes all functionality for Sim Settlement plots. ASAM sensor does not do any of the menu options, holotape plot refresh begins but does nothing, Immersion Breaker Breaker likewise does squat, and when I try to scrap the plot and start over, the plot base itself disappears but leaves behind everything without triggering the autoexplosion demolition effect. Weirdly, using alternative scrap methods reveals that there are cloned objects sitting on top of each other, so that when I scrap one building there is another right underneath. Once the second one is scrapped, no more clones remain. If I try instead to pick the plot up to move it, the normal pop up window asking me if I am okay destroying this plot back to level 1 (with the cancel, yes, and yes but use the same plot plan) does not appear, but I can pick the plot up and move it, and once it does Fallout 4 crashes. I can go back to previous saves before the bug happens and try to recreate it, so it isn't a definite thing. Something is triggering the effect.
I don't know exactly what is causing this, but so far it has only occurred for me at Echo Lake Lumber Mill. It was not doing this before 2.0.3, though I also downloaded All Settlements Expanded by Neeher and Immersive Settlers recently, with all SS add-on packs updated as well.
I don't know exactly what is causing this, but so far it has only occurred for me at Echo Lake Lumber Mill. It was not doing this before 2.0.3, though I also downloaded All Settlements Expanded by Neeher and Immersive Settlers recently, with all SS add-on packs updated as well.