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Settlement Ambush Kit! Thoughts?

Zonary

Active Member
Messages
190
I've just discovered the Settlement Ambush Kit that came within the last game update and it just blew my mind! I'm not talking about the cameras, but instead the minigame where you have to kill waves of enemies that comes to attack your settlements. If wasn't too expensive I already would have bought....

But I bet someone here is already having fun with it. Thoughts? Are you guys enjoying it?

The video I just watched about the Settlement ambush kit:
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Short version - it's broken, rushed and overpriced.
Long version
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A shame, it it had worked and was cheaper, I'd kinda like it.
 
The cameras are indeed very poorly implemented. It looks like they were in a hurry and released an unfinished product. But I liked the wave attacks and being able to place wire fences individually above other fences. Still not worth 9 dollars. Maybe when it's on sale (like every cc item...)
 
The mini-game is a lot of fun. I didn't see any of the same issues as Ox other than the cameras (settlers definitely use the shooting range for me). People on the Bethesda forums are saying they have a patch coming for the camera thing soon.

Hard to say if it's worth the money - all of this CC stuff seems expensive compared to the DLC. This is definitely the thing I've played with the most though. Most of the CC content I've picked up I was done with after half an hour, I ended up playing this raid thing for hours.

I am a little concerned that it will crash the game when used in L3 cities. There are a LOT of enemies coming in during these attacks...
 
Ironically I'd thought about something like this one time as a way to get into scripting, though people told me it'd basically require Kinggath level skills. I want to make a better settlement attacks/raiding system, like some marauding enemy NPC parties that can potentially show up whenever, it'd only arrive if the player is there. I also wished that the settlement raiding would be more like Metal Gear Solid, it should be challenging and the settlement should have a lot of defenses.

all of this CC stuff seems expensive compared to the DLC.
Indeed I really agree. My baseline minimum standard is usually $1 per hour hour of entertainment for stuff that's reasonably exciting, less than that for stuff that's meh. $1.50-$2 per hour if it's some of the best stuff I've ever seen. The only things interesting to me that have popped up are the build mode stuff, like the modern furniture, nuka stuff, slocum joe stuff but they should be 50¢ or $1 each. Also we really shouldn't be locked into a currency, especially since I heard on the discord that they do not carry over to other games/platforms. CC Bucks bought for Fallout 4 on the PC are only for FO4 on PC, nowhere else. I might've thought about it after another year, if lots of better stuff started appearing and if any CC Bucks could be used on SSE/TES VI/Starfield . For the prices they're asking, I expect Automatron levels of content or more.

I guess that's why I only buy stuff like:
Skyrim, Fallout 4(Probably 2000 hours now, plus CK/etc), The Witcher 3(150 hours), Super Smash Bros(Thousands of hours), Dark Souls 3(80-100 hours), Metal Gear Solid V: The Phantom Pain(80-100 hours). Though I guess it's pretty hard for other games to live up to the value of The Witcher 3 GOTY for $25. Fewer & fewer worthwhile triple As seem to be made as time goes by, and more of the triple As are transparent attempts for a quick buck. At least this means more time for modding. Skyrim was only 80 hours or so as I'd been below min spec though SSE will make it a lot more, modders have done a lot.

The cameras are indeed very poorly implemented. It looks like they were in a hurry and released an unfinished product. But I liked the wave attacks and being able to place wire fences individually above other fences. Still not worth 9 dollars. Maybe when it's on sale (like every cc item...)
Lol in a hurry for a buck were they? Maybe when it's free.
 
The mini-game is a lot of fun. I didn't see any of the same issues as Ox other than the cameras (settlers definitely use the shooting range for me). People on the Bethesda forums are saying they have a patch coming for the camera thing soon.

Hard to say if it's worth the money - all of this CC stuff seems expensive compared to the DLC. This is definitely the thing I've played with the most though. Most of the CC content I've picked up I was done with after half an hour, I ended up playing this raid thing for hours.

I am a little concerned that it will crash the game when used in L3 cities. There are a LOT of enemies coming in during these attacks...

Buying and testing in a lvl 3 city in 3...2....1.... :grin:blum
But I mean, for real.... I've wanted to test my cities defenses a looooong time. More AGOMBZ been helping me with that (one time a group of 30 to 50 super mutants attacked oberland station... was one of the most exciting experiences I've had with FO4 lol I even had to use a fat man and a power armor to win, after dying like 10 times). Now this is going to be fun! If only I didn't have to go to my mother-in-law house this weekend... :sorry
 
I am a little concerned that it will crash the game when used in L3 cities. There are a LOT of enemies coming in during these attacks...
What's that? - use the Spectacle Island Training and Supply Centre? Yeah, sure, 40 settlers can handle that.
 
Buying and testing in a lvl 3 city in 3...2....1.... :grin:blum
But I mean, for real.... I've wanted to test my cities defenses a looooong time. More AGOMBZ been helping me with that (one time a group of 30 to 50 super mutants attacked oberland station... was one of the most exciting experiences I've had with FO4 lol I even had to use a fat man and a power armor to win, after dying like 10 times). Now this is going to be fun! If only I didn't have to go to my mother-in-law house this weekend... :sorry
Sounds interesting. Although is it the 900 credit one?

I'm curious about the complexity of the scripts, if this might be something doable for a scripting noob. It actually sounds a bit of what a prototype of my settlement attack idea might look like. I feel like settlement attacks either as the defender or attacker should feel a bit like raids.

Settlement attacks version would be like this: You'd have marauding NPCs physically roaming the map, a commander plus scouts. They move around and select a target at random, although only if the player is present would they actually be hostile. If the player spots them, and kills the commander it'd say "You have averted the enemy attack". If not then the commander would act as an anchor point for other enemy spawns.

The settlement raid version would be pretty similar to this but minutemen guards spawned when you attack. Home Sweet Home was very underwhelming in that it was basically nothing, it literally spawns like 3-5 Level 1 "Militiamen" with 30 HP. Plus the NW raiders with you are leveled/min level 18 or so & have handmade rifles + grenades. So you can go oneshot the militiamen(even with 10mm if it has some upgrades/perks), throw 1 grenade for the win or just wait 15 seconds for the NW raiders to do it for you.

What I would want to do is hide settlers and spawn Minutemen guards more similar to Gunners, with PA/etc and scaled to player level. Like if the player is level 50+ they should almost all have upgraded power armor sets, X-01 or referencing external plugin for X-02/Hellfire/Midwestern PA. I also would want to give them a silent perk to reduce all explosive damage taken by 80% or 90%, to reduce the OPness of Fatman/Missile launcher. It shouldn't be a cakewalk IMO, it should be more like Metal Gear Solid V.

What's that? - use the Spectacle Island Training and Supply Centre? Yeah, sure, 40 settlers can handle that.
Oh yeah I forgot about that one, I need to go try it out!
 
A beneficial side effect of all this: Using the monitors will probably load the viewed settlement's cells, which might cause lazy settlers to assign themselves to the prebuilt plots they have been ignoring.
 
A beneficial side effect of all this: Using the monitors will probably load the viewed settlement's cells, which might cause lazy settlers to assign themselves to the prebuilt plots they have been ignoring.
That's a pretty interesting point, I never thought of that. Would be super useful for Survival Mode players
 
. Also we really shouldn't be locked into a currency, especially since I heard on the discord that they do not carry over to other games/platforms. CC Bucks bought for Fallout 4 on the PC are only for FO4 on PC, nowhere else..

I don't know about the other games, but I can confirm that it is the same currency for Fallout 4 and for Skyrim Special Edition.
 
I don't know about the other games, but I can confirm that it is the same currency for Fallout 4 and for Skyrim Special Edition.
Nice thanks! Someone was saying otherwise on beth net but I was skeptical. Seems really harsh to make the points not carry over to other games. Though I kind of understand if the points are separated between PC, Xbox, PS4 since that probably can't be helped
 
The cameras are indeed very poorly implemented.

Something interesting to know about those cameras. It will probably change your opinion of them.

A beneficial side effect of all this: Using the monitors will probably load the viewed settlement's cells, which might cause lazy settlers to assign themselves to the prebuilt plots they have been ignoring.

You know how if you are off exploring and your Sim Settlement messages you that certain upgrades were done. Yet Those upgrades do not take place until the next time you load them cells of the settlement.

Well the way the cameras work through scripting is it "fakes" you being in those cells. I think this is because basically it kinda moves a ghost you to that spot for the vision, then exiting the camera viewing puts you back into your original position.

So in other words you could view these cameras to finish upgrades for SS and defend settlements (i think, haven't had a defense to confirm) without actually making the trip. I mean think about it, you could grab a settlement in Far Harbor and totally skip having to return to the mainland to be present for a defense. You could go as far as console yourself in a monitor in Nukaworld, lol.

The only thing I really disliked about the SAK was the fact at 900 credits you are forced to buy excess credits. Nothing should have ever been above the price of the smallest refill.

Nice thanks! Someone was saying otherwise on beth net but I was skeptical.

The credits do carry over, unfortunately there just aint much worth getting for Skyrim.
 
The credits do carry over, unfortunately there just aint much worth getting for Skyrim.
True. I felt curious because I'm personally expecting drastically more CC content in future games and for it to become a much bigger factor.

I believe that most likely the majority of CC content creators will have been working on content for 76 CC for a while. I think this has probably been their focus for a while & Fallout 4 CC was essentially a soft launch/test run. I expect at least as much CC content on 76 launch window as the entirety of Fallout 4 CC so far, probably from day one. IMO it would be a smart marketing move to also release them on Fallout 4, imagine if the FO4 CC store doubled on Oct 23rd. 76 is said to have free content updates because micro transactions will pay for continued development so I expect the presence to be significant enough that they can be expected to outweigh what paid expansions would bring in, in terms of revenue. What would tempt me a bit, potentially would be getting 76's creatures for Fallout 4. Some other things too like the scout armor though we've only glimpsed it in the trailer and the big red turrets I'd seen. Price has to be more fair though, if existing stuff's prices are any indication then probably would have to buy top price credit pack to get a "76 booster" of sorts. I also would want FO76+FO4 content that's on both stores to be simultaneously bought for both.

Most likely the same goes for Starfield & TESVI unless there's a drop off in revenue or more backlash which I think at this point it's safe to say there won't be. I also expect Bethesda's DLC production to possibly begin to devote a portion of what they create instead to CC, for instance the equivalents of Workshop DLC & potentially Automatron equivalents will probably be CC and not included in the season pass anymore which will only have Far Harbor/Nuka World style expansions.
 
Oh yeah, the other nice thing about the SAK. Throw down the fake distress signal and watch your settlers loot weapons and upgrade from pipeguns without all the hassle of trading 1 by 1, lol.

I think you can actually upgrade all their weapons faster than trading and it is way more fun, lol.
 
Oh yeah, the other nice thing about the SAK. Throw down the fake distress signal and watch your settlers loot weapons and upgrade from pipeguns without all the hassle of trading 1 by 1, lol.

I think you can actually upgrade all their weapons faster than trading and it is way more fun, lol.
That's pretty cool, I wonder how they did that?
 
That's pretty cool, I wonder how they did that?
Settlers have always stolen better weapons from raids in the game. Now with SAK - you can summon the raid when you want to "upgrade" them. It's still way overpriced, but the bug-fixed version seems OK.
 
Settlers have always stolen better weapons from raids in the game. Now with SAK - you can summon the raid when you want to "upgrade" them. It's still way overpriced, but the bug-fixed version seems OK.
That's pretty cool. I don't know if I've ever seen that happen on my game since I've been on PC so seems like an oddity on my game. Maybe some kind of bug or some mod stops it, since they also never jump into power armor unless I use SetCommandState 1 and command them to. Some people do complain about these happening though personally I find it cool, feel it makes sense and I can always simply make another if needed.

I do vaguely recall on Xbox One I'd sometimes find settlers had laser rifle, combat rifle or combat shotgun.
 
Actually iam playing a new playthru without any mods enabled to feel the "classic" version of Fallout 4 with all this OP shit xD.

It is a very good XP grind and Legendary farm. Sadly there is almost no other purpose for this ambush kit. Also Ambush doesn't work well with settlements due to lack of defense for default build settlements (Level 3).

Also cameras are stare/fix aligned and not turnable. I don't know why they did that, so you have to *cycle* thru all cameras until you find a good spot, cycling also works in one direction and if you skipped a good camera, you have to cycle the complete chain again, thats too annoying.
 
Are any of you who are using these also using Mod Organizer w/separate profiles? I noticed that in the workshop menus the section for these gives a lookup failure. I see the same with interacting with the CC dogs so I think it's an issue with CC and Mod Organizer.
 
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