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Resolved Selecting Food Scavenger Plot causes a CTD

Yagisan

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As title. When selecting the Food Scavenger upgrade, the game crashes once it begins building.
Fallout4_2019_06_02_18_06_31_218.png
In case it's a texture related crash, here are my GPU details.
GPU.gif
 
Didn't try that one... just other paths… hmmmm you guys aren't using this for Maximum Food are you?
;) of course you are.

Hahaha,

Nope, too busy reading posts.
 
I speculated the part about cannery, because I assumed the conveyors cause problems. I have no idea what is happening exactly
 
I speculated the part about cannery, because I assumed the conveyors cause problems. I have no idea what is happening exactly

Crap! My bad.
I might be confusing the issue.
Below is one of the links KG posted on the issue we have with one of the base mod plots.
https://simsettlements.com/site/index.php?threads/4-08-ctd-issue.10144/#post-70298

It was a total stab in the dark on me. I was hoping that maybe that issue was maybe causing this one here. Maybe related in someway like sharing a file?
 
This is the other post I was thinking about?

CTD.JPG
 
Didn't try that one... just other paths… hmmmm you guys aren't using this for Maximum Food are you?
;) of course you are.
Ha - no, actually, I'm not. I'm aware of the contest, but this is the centrepiece for a different plan.

I don't actually see the L2 model get placed before I get the CTD. It might be a similar problem to what KG has.
 
Ha - no, actually, I'm not. I'm aware of the contest, but this is the centrepiece for a different plan.

I don't actually see the L2 model get placed before I get the CTD. It might be a similar problem to what KG has.

Well, the meat factory path is 30 food (at level 3)... I am working on the plan and at level 3, about 200 food... :) But, it is really an unbalanced city... so, I plan on scaling back... you don't get any food until level 3 ... so you have 3 settlers not producing anything... but for me personally, I have more that 15 settlers...

John
 
For the record, SS 4.0.9 includes the above fix, and should probably be considered the minimum version needed to avoid this particular crash in future.
 
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