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Scrapping Existing Structures

xMORIDARx

Active Member
City Planner (S3)
Messages
128
Alright so quick (possibly stupid) question, if I were to say scrap the entire house and farm at Somerville Place, would the city plan play well with that?
 
I would be using place everywhere's additional object selection to scrap it, would that not be allowed?
 
Not to step on Uituit's toes here, but if you are not planning to enter it into the contest I would say it does not matter. One thing tho... even using the extra scrap option in Place, there might still be some stuff left behind. I have used it in places like County Crossing to remove bent over power poles. Thing is... the wires were left behind and cannot be scrapped. They look damned weird floating up there.
 
o yes wires are a pain to get rid of:(

and removing that building could mess up the nav :(
if you do remove it make sure u give it a good test ;)
 
o yes wires are a pain to get rid of:(

and removing that building could mess up the nav :(
if you do remove it make sure u give it a good test ;)

It would be for the contest if I can find enough time this month to finish it, so if I were to remove it that way, even if I had to fix some navmesh issues, it would still be allowed? As well as able to be imported properly as a city plan? I guess that's what I'm most worried about is whether or not a whole ass house will just suddenly reappear in my city upon importing it.
 
If you can scrap that entire house, it means you either have a scrap mod installed, or a mod is disabling precombines. It won't be scrappable with just PE extra selection.

If you're finding it highlights, you'll want to figure out why the precombine is broken before you continue or we won't be able to export your settlement to a City Plan correctly.
 
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