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Debunked. This did not fix the issue, we'll keep searching! Thanks for testing it out folks.
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Any of you on PC dealing with the long save file issues who'd like to be part of an experiment to try and get to the bottom of this, I've got something for you to try.
Several folks have tried this in private, but the results are mixed, so I'm looking for a larger sample group to see if my theory is in the ballpark or not.
Theory
The best theory I have right now is that the long save file times are coming because we added a ton of new ActorValues in the 2.0.0 patch - these are used to store information on references. There are a special type of ActorValue called Resource ActorValues, these automatically transmit their values to the workbench, so they are very powerful - but it's possible having too many of these causes a save to have to record a significantly larger amount of data. Especially after a City Plan is built/upgrades, as a ton of new items would need to be recorded in the save.
This file takes about 75% of our new Resource ActorValues and converts them to normal AVs, which if my theory is correct, will mean they don't have to record a value or be tested for a value unless it has been explicitly set on an item, and none of these particular AVs are used outside of HQ.
Using This
To use this, simply download the attached mod, and enable it your load order, and then go try and trigger the long save file. So go do all the sorts of things that seemed to result in such a save problem with this installed and see if the issue still occurs.
Note that occasional long saves of a minute or so are not unusual after a large number of workshop items have been built (City Plans being a huge source), as workshop items have to be recorded to your save since they are non-temporary objects. 20 minute saves though should never be happening....
Please report back any feedback or anecdotes you have using this.
Warning
Assume this will invalidate your save, and so you should only play with it for the sake of experimenting - when trying to make actual save progress, you should disable this.
If will also break several features in HQ, such as the disease research system - another reason not to use this plugin on a save you plan on making longterm progress on.
Goal
If the majority of folks testing this have a positive experience over the next few days, it will mean I need to recode some things in HQ before I can make this a permanent fix. So assuming my theory is correct, assume the earliest we can have this fix incorporated into the mod will be sometime after Christmas. This is high-priority for me, but this is not something I can just hotfix without considering all the consequences.
------------------------
Any of you on PC dealing with the long save file issues who'd like to be part of an experiment to try and get to the bottom of this, I've got something for you to try.
Several folks have tried this in private, but the results are mixed, so I'm looking for a larger sample group to see if my theory is in the ballpark or not.
Theory
The best theory I have right now is that the long save file times are coming because we added a ton of new ActorValues in the 2.0.0 patch - these are used to store information on references. There are a special type of ActorValue called Resource ActorValues, these automatically transmit their values to the workbench, so they are very powerful - but it's possible having too many of these causes a save to have to record a significantly larger amount of data. Especially after a City Plan is built/upgrades, as a ton of new items would need to be recorded in the save.
This file takes about 75% of our new Resource ActorValues and converts them to normal AVs, which if my theory is correct, will mean they don't have to record a value or be tested for a value unless it has been explicitly set on an item, and none of these particular AVs are used outside of HQ.
Using This
To use this, simply download the attached mod, and enable it your load order, and then go try and trigger the long save file. So go do all the sorts of things that seemed to result in such a save problem with this installed and see if the issue still occurs.
Note that occasional long saves of a minute or so are not unusual after a large number of workshop items have been built (City Plans being a huge source), as workshop items have to be recorded to your save since they are non-temporary objects. 20 minute saves though should never be happening....
Please report back any feedback or anecdotes you have using this.
Warning
Assume this will invalidate your save, and so you should only play with it for the sake of experimenting - when trying to make actual save progress, you should disable this.
If will also break several features in HQ, such as the disease research system - another reason not to use this plugin on a save you plan on making longterm progress on.
Goal
If the majority of folks testing this have a positive experience over the next few days, it will mean I need to recode some things in HQ before I can make this a permanent fix. So assuming my theory is correct, assume the earliest we can have this fix incorporated into the mod will be sometime after Christmas. This is high-priority for me, but this is not something I can just hotfix without considering all the consequences.
Attachments
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