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Question Sanctuary build limit reset (2.2.2)

mj3310

New Member
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2
Installed all the latest patches and run into a weird issue ..... The build limit which I increased in Workshop Framework (manage) resets to 100% when loading a save file.

I can set to say 500% and build then fast travel away and back to Sanctuary and all is fine but if I save and load the build limit resets to 100% and I'm in the yellow.

Only happens in Sanctuary ... all other settlements are fine.

Tried on existing saves and new playthrough.

Any help would be appreciated :)
 
I did a bit more poking since I last posted in this thread.
I suspected it might not be Sanctuary specifically, but more "the first settlement you took control of" (since for the vast majority of cases, those two will be the same thing) - turns out I was wrong, it 100% is only Sanctuary doing it.
And even the "HQ2.0 Beta build" I still had saved locally - the 'last' one before "official release 2.2.0" - does it also, so it's something that happened there.
 
I started my first 2.2.0b playthrough today, and ran into the same issue. I remembered reading this post, so I thought I would add my experience. I tried it with both the build limit increase option from WSFW and from Whisper's Clean/Raze My Settlement, and both reset on reload. I might not have noticed for a while longer, but I also had a rare (for me) CTD, which Buffout indicated was due to Unhandled exception "EXCEPTION_STACK_OVERFLOW" at 0x7FF6B4D25E84 Fallout4.exe+0355E84, which I haven't tracked down yet, but I thought I would mention since I know there were some stack issues recently.
 
The problem is in the mainquest.pex script, after replacing it everything works.
 

Attachments

  • WorkshopFramework - Main.7z
    698.2 KB · Views: 3
Would you care to elaborate?
by sorting through scripts from version 2.1.a to version 2.2.2, I found which script caused the workshop in the Sanctuary to fail, and repacked WorkshopFramework - Main.ba2. As a temporary solution can be used. Sorry for my English.
 
by sorting through scripts from version 2.1.a to version 2.2.2, I found which script caused the workshop in the Sanctuary to fail, and repacked WorkshopFramework - Main.ba2. As a temporary solution can be used. Sorry for my English.
You should not mix versions like that. Bigger issues can be caused.

Although, thanks to you, I found what's causing the issue. It should be fixed in the next version of WSFW.
 
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