Question Salvage Beacons immediately return to inventory

Discussion in 'Salvage Beacons (Mod Questions Here)' started by DougO, Jan 8, 2020.

  1. DougO

    DougO New Member

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    (1) Put scrap into container
    (2) Put beacon into container
    (3) Beacon immediately returns to inventory. No prompt appears.

    Dropping the beacons on the ground and picking them back up did not help.

    Note : I had to cheat this in via console, as the recipe doesn't appear even though I have the perk. I *can* create the stations and have at least one manned nearby.
     
  2. MrCJohn

    MrCJohn Well-Known Member Community Rockstar

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    They are crafted at the Chem station and I have never been able to take out of my inventory because putting them into a container they do their function. Not sure why you just don't want to carry one with you - or out in the wild, drop it on the ground, never to be seen again.

    John
     
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  3. NDCowdy

    NDCowdy Well-Known Member Patreon Supporter

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    I think I have seen the dropping of beacons suggested as a way to reset them.
    I'm not really sure where to start to try and help with the original problem. I assume that you would need to have the salvage beacon mod installed in order to be able console command one into inventory and build a station. Just in case though, @DougO you do have the separate Salvage Beacon Mod installed don't you? (https://www.nexusmods.com/fallout4/mods/18757) Sometimes if you don't manually install a mod it can be missing something it needs to work properly. By perk I assume you mean the Local Leader perk required to build the beacons, if I remember right the recipe should show even before it lets you build it. Can you still build beacons in other saves? Not sure what else to ask.
     
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  4. 1ae0bfb8

    1ae0bfb8 Well-Known Member

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    i wonder if the fact that the recipe didnt appear is your problem? you should be able to craft them at a chem station, rather than magic them in via a command. i'd check that the mod is correctly installed and you can craft them, and see if a crafted beacon works better/different to a console generated beacon?
     
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  5. MrCJohn

    MrCJohn Well-Known Member Community Rockstar

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    I always have to console them in, but I see in Chem station - mostly because I need them a lot sooner than when I get those perks... playing hard core survival, it would be forever before I would get the perk requirement....

    :)

    John
     
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  6. 1ae0bfb8

    1ae0bfb8 Well-Known Member

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    ah yes, but you know the mod is installed because you can craft them. ive never had a game where i havent got them available to me, and i wonder if there's a bit of an issue with the state of the mod for the OP?
     
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  7. MrCJohn

    MrCJohn Well-Known Member Community Rockstar

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    I agree
     
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  8. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    hahaha, :grin
    check it in fo4edit. I had a mod installed a while back that moved it to the electronics workbench.
    :blush
    exact same issue and I was using the “espExplorer” to zap them in before I figured it out.
    :good

    absolutely no idea about it teleporting itself back out?
    My bet is if you figure out where the recipe went “fo4edit” you’ll find the culprit for the other issue? :scratchhead
     
    Last edited: Jan 8, 2020
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  9. DougO

    DougO New Member

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    Uninstall/Reinstall of the Salvage Beacons add-on didn't help. I got fo4edit but all I can tell is that it reports no conflicts? It definitely doesn't appear in the chem/utility crafting. Hacked in 2nd level perk to build electronics bench, and it was there. Crafted new beacons...which do the same thing, instantly return to my inventory. (like a script is misfiring?)
     
  10. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    "Hacked in 2nd level perk to build electronics bench, and it was there."
    Good, you are halfway there...
    Ok, what mod put the recipe into the electronics workbench? that is the mod you want to test with it disabled.

    It should be the last mod on your right when looking at it in Fo4edit.
     
  11. DougO

    DougO New Member

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    On ovh-kinggath.esp:
    upload_2020-1-9_21-55-16.png

    (SalvageBeacons only shows fallout4.esm) This seems to blame AE, which is earlier in the load order.
     
  12. MrCJohn

    MrCJohn Well-Known Member Community Rockstar

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    This is what the unchanged salvage beacon is :::: if it's in the electronics bench, you have a mod moving it there.
    John

    salvage.PNG
     

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