Salvage Beacons 1.0.0

Discussion in 'Salvage Beacons (Mod Questions Here) (Archive)' started by kinggath, May 26, 2017.

  1. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Version 1.0.0 is now available!

    This cleans up the code substantially and fixes some random bugs.

    - Fixed issue where salvage teams could become stuck in your settlement for an abnormally long period of time.

    - Fixed issue where DLC settlements that you activated via console commands or mods (as opposed to activating them via completing quests) would not function as dispatch locations even if you built a Comm Station there.

    - Fixed issue where salvage teams would stop spawning completely.

    - Fixed issue where salvage teams would dispatch from another settlement when you were in NukaWorld and had a Comm Station at the NukaWorld Red Rocket.
     
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  2. mouthwash

    mouthwash New Member

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    So is the DLC required now? Or can I still use this with just the normal game, I have no DLC.
     
  3. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    None of my mods will ever require DLC! There's ways to make it optional - most modders just don't know how to do it (or don't want to spend the time as it requires a lot of extra steps).
     
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  4. mlwest1970

    mlwest1970 Member

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    Are you still thinking about eventually merging it into Sim Settlements?
     
  5. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Yeah, not for a while yet though. I have a bunch of little inventions i want to build into the game for settlers to discover as part of the reward system for settlements.
     
  6. Solidnebula

    Solidnebula Forum Police

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    Is this updated on the xbone? Not seen the update in the mod menu
     
  7. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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  8. Bacon Wrangler

    Bacon Wrangler Member

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    Quick question: Will Salvage Beacons work if set on a container in an "interior cell"/dungeon if it's been cleared out?
     
  9. DV_Hawkes

    DV_Hawkes Member

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  10. DV_Hawkes

    DV_Hawkes Member

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    I do it from inside buildings like the Corvega building and others.
     
  11. Bacon Wrangler

    Bacon Wrangler Member

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    outstanding. Thanks!
     
  12. Stephen

    Stephen New Member

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    This is now officially one of my favourite mods, especially in Survival mode. No more need to invest an unnecessary amount of perks into Strength points!
     
  13. David

    David New Member

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    Will the beacon work inside a dungeon even if it hasn't been cleared out yet? I noticed the earlier reply but I normally gather as I go along.
     
  14. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Yep, the NPCs fear no raider!
     
  15. tankthing

    tankthing NOT the Settler AI designer Administrator Moderator Verified Builder Wiki Contributor

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    Public service announcement about these "salvage beacons". Like most of the good things in life, they're habit forming and could cause you to stay out in the field binging on death and loot long past the point where you should have been at home snuggled up with as many of your favorite companions as you want, preferably with the lights down low and a little wine and some music with a steady beat... *cough*
     
  16. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    It is ironic how much my mods fight each other - one wants you in the field forever, the other wants you checking in on all of your settlements...
     
  17. DV_Hawkes

    DV_Hawkes Member

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    Tank. Such a bad mind you have.
     
  18. David

    David New Member

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  19. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Yep - you can have as many as you want in action at once.
     

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