Here are the 10 screenshots, in no particular order, numbered from 1 to 10.
1: A shot from the farms across the back of the settlement. You can make out the brick corner of the Ammo Factory on the left, the shops / apartments in the center and another apartment complex on the right. The generator shed is in the background.
2: Swinging around a bit you can see more of the Ammo Factory, the side of the shops/apartments and the front entrance guarded prominently by a 2 story martial plot.
3: Up over the main entrance you look down on the Apartments with the shops underneath. Of course there's booze right by the main entrance. It's about caps, after all! The shop straight across from the main entrance is a
drug dealer medical clinic so you can get
your fix treated immediately upon arrival.
4: The front gate as seen from the peasants outside. Always eager for caps, the Now Leasing sign is prominently displayed, as well as a large sign pointing towards the door. The huge artillery cannon is on full display, as well as the towering defensive structure directly over the entrance. We want your caps, not trouble. The pizza sign is a lie, but it seems to work at bringing in caps.
5: The side gate is well guarded and the ruined house was rebuilt as best as squares can build it. The bottom floor is reserved for the Sole Survivor with a few apartments up top. Right inside this entrance is a Trade Post complete with a billboard and logistics station next to where Doc parks his
farty sturdy Brahmin.
6: This birds-eye view shows the main entrance in the bottom left corner, the side entrance at top center and you can almost see the back entrance at 3 o'clock. The generator shed is perched over the original feeble humble home of the County's. The commercial strip runs from the front entrance towards the caravan stop and trade post / side entrance. The main water purifiers and testing machine can be seen poking above the wall the 12:30 position.
7: Here you can see more of the residential section and farms. The top of the Generator Shed can be seen at the bottom with the farms at the top. The residents of County Crossing have their choice of the finer apartments above the shops or the smaller rooms in the plush two-story Coastal Complex nestled against the back wall. The three farms provide
adhesive food for the residents with plenty to spare.
8: The Coastal Complex is prominent here with the edge of the Ammo Factory and Shopping / Apartments on the flanks.
9: The opposite side of the
settlement town houses the Trade Post, the caravan stop, the Lone Survivor's home (only accessible from outside the town) with the apartments above, and the Generator Shed (that keeps throwing sparks and smoke all over the place, but that's the price of progress!).
10: And our tour concludes with
molerats chestnuts roasted over an open fire.