Now that I'm really deep into my Conquer playthrough with just about all my settlements (minus a few that I've built into absolute fortresses) converted into raider camps/bases, I'm getting into larger and larger skirmishes with attackers in Defend ____. Quite awhile back I picked up a mod called Soylent Green to help alleviate all of the bodies that never seem to despawn from said base raids, to which I've built up multi-stage automations that autobutcher, break down into components, sort and build all manner of goodies (to include the obvious packaged Soylent Green food and drinks to armor, ammo, fusion cores, raider power armor, etc.) For the most part they work fine but are hugely backed up in processing due to my massive 'recycling' operation, but I've long wondered if this mod could be made into a preset Sim Settlement block of some sort?
While I've done a fair number of mods for other games, I am admittedly not great with the CK in FO4 or I would certainly attempt this myself.
While I've done a fair number of mods for other games, I am admittedly not great with the CK in FO4 or I would certainly attempt this myself.