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"Repair a Damaged Object" message after Casting a Line

qgmill

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Hey everyone! Xbox One X user here, love the mod and all the creativity that went into it, but I'm having an issue after completing the "Casting a Line" mission. I'm able to get to Concord and talk to the Stranger, and then Old Paul shows up yelling about Raiders. However, when I run after him and go to the point to "Meet Old Paul about the raider hostages" he isn't there, and there's a floating map marker. But, I'm still able to talk to the Raiders and engage with them and complete the mission. BUT after completing the mission and going back to one of the settlements, I get the popup in the left-hand corner to "Repair a damaged object" and this message appears in every single settlement. Before this mission, I wasn't getting the "repair a damaged object" message, so I'm guessing it has something to do with the Casting a Line quest. Any idea why this could be happening?
 
I got this message once before, without Sim Settlements being installed. I spent a long time trying to track down whatever object it was that needed repaired and I was never able to find it. So it's not necessarily an SS2-inspired issue. Wish I could be more helpful than that.
 
I've had it pop up occasionally too; it might be worth going around and checking all of your vanilla turrets/water pumps/generators are still working, since Simsettlements has that "maintenance costs" mechanic that 'breaks' those objects if their daily resource cost isn't available to consume - however that should be 'off' by default unless you set the mod to maximum difficulty in the settings holotape/MCM.
That said, just like MondoMage said, I've seen it come up more than once where nothing SEEMED to be broken. No idea why. Maybe the individual food objects inside of Plots (like the individual Mutfruit bushes) can break too? Not like we can do anything about that.
 
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I've had it pop up occasionally too; it might be worth going around and checking all of your vanilla turrets/water pumps/generators are still working, since Simsettlements has that "maintenance costs" mechanic that 'breaks' those objects if their daily resource cost isn't available to consume - however that should be 'off' by default unless you set the mod to maximum difficulty in the settings holotape/MCM.
That said, just like MondoMage said, I've seen it come up more than once where nothing SEEMED to be broken. No idea why. Maybe the individual food objects inside of Plots (like the individual Mutfruit bushes) can break too? Not like we can do anything about that.
Cheat terminal Repair all workshop items or repair this settlements workshop items. I hate hunting for that hidden broken water pump.
 
I have this message in every settlement. Even home plate...... Never had this before SS2.
 
I've seen something similar. Depending on the plots you have it could be as simple as a stalk of corn was damaged during a raid. Took me forever to find that stalk of corn. At which point I reached out to the addon creator and they suggested conducting a refresh of the plot. After the plot refresh, the popup went away.
 
Not sure if there is a connection, but I've had a weird bug - after Casting a line, turrets disappeared. Not broke, disappeared.
 
I'm currently having this issue. I have just a few settlements, no raids as of yet. Not sure exactly what the problem is but I am starting to simply ignore it.
 
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