Ok, figured out that 'Remove City Plan' replaced Take Back City. So onto my real question - after I get settlement to Level 3, would 'Remove City Plan' lower script usage and overall stress running many plans/settlements?
Or do Level 3 city plan settlements, once hitting that max, basically go into low maintenance script mode anyways?
Basically, what I want to know is if it would help lower many settlements impact if I removed city plan from those that maxed out to L3.
I've got a pretty maxed out gaming rig but on my last aborted play through, I noticed with conqueror pre-building and running ~21-22 settlements at once as L1 cities plus my couple manual settlements that basically my needs HUD numbers, even on display only in workshop mode would never be correct, and other odd behavior.
Was hoping this run, what I would do is build 4-5 cities at a time, and when maxed out, 'turn off' the city plan by removing it. So back to the question, does 'Remove City Plan' turn off, so to speak, the script usage or at least make it lower than when not enabled? (and related question does a maxed out L3 city plan already go into dormant mode or do I need to actually remove the plan?
**Edit - below was original question but changed title to reflect real question why I wanted to remove city plan.
I don't see it on the main city plan blue print interface (pick leader, dismiss leader, etc).
Used to be this was how you took city back from auto plan mode and convert it into a fully manual settlement with whatever was built up to that point by plan.
Has this option changed or taken over by something else? Don't see it under desk, holotape or MCM options.
Or do Level 3 city plan settlements, once hitting that max, basically go into low maintenance script mode anyways?
Basically, what I want to know is if it would help lower many settlements impact if I removed city plan from those that maxed out to L3.
I've got a pretty maxed out gaming rig but on my last aborted play through, I noticed with conqueror pre-building and running ~21-22 settlements at once as L1 cities plus my couple manual settlements that basically my needs HUD numbers, even on display only in workshop mode would never be correct, and other odd behavior.
Was hoping this run, what I would do is build 4-5 cities at a time, and when maxed out, 'turn off' the city plan by removing it. So back to the question, does 'Remove City Plan' turn off, so to speak, the script usage or at least make it lower than when not enabled? (and related question does a maxed out L3 city plan already go into dormant mode or do I need to actually remove the plan?
**Edit - below was original question but changed title to reflect real question why I wanted to remove city plan.
I don't see it on the main city plan blue print interface (pick leader, dismiss leader, etc).
Used to be this was how you took city back from auto plan mode and convert it into a fully manual settlement with whatever was built up to that point by plan.
Has this option changed or taken over by something else? Don't see it under desk, holotape or MCM options.
Last edited: