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Fixed Refresh Local Plots getting stuck

jugato

Member
Messages
99
I had a save file that was running 3.5.2 with IR and RotC. I upgraded to 4.0.0 and then to 4.0.1. I did not install Conqueror. The patch notes say that plots will need to be refreshed and I did notice some issues with plots (floating clutter, missing beds, no green light indicator on the ASAM sensor), so I have been trying to do Refresh Local Plots across my settlements. It starts out okay, but the "Refreshing M of N" messages stop coming no matter how long I seem to wait. (I took the dog for a walk.) If I then fast travel away, the refresh messages start back up for the settlement I just left and will eventually finish. But Refresh Local Plots says to stay in the settlement, so I don't know that this is a valid work-around.
 
If I exiting out of the game while my character is still in the settlement, refresh is stuck, and then look at the save in Fallrim Tools, the call stack always looks the same where it's in ObjectReference.Enable():

upload_2019-2-4_9-9-6.png
 
I have the exact same issue, I installed 4.0.1 3in1 (I think I actually skipped 4.0.0 and went straight from 3.5.2 to 4.0.1, but that shouldn't be an issue, right?) and went to my nearest settlement and started "refresh local plots" through the holotape and just as @jugato describes, I get the x out of y plots is being refreshed message for a few plots and then it just stops.

When I walked around these settlements I noticed that a plot got stuck somewhere along the process of refreshing, similar to what I had experienced before (see here), but this time it was in every settlement I tried to do a local plot refresh.

One thing that I have noticed about the plots that become stuck in my various settlements is that they are missing the customize plot option in the ASAM sensor menu, if that is any help in finding the cause. It isn't all plots of the same type or even specific building plan that become stuck, in my Sanctuary settlement for example I had one scrap heap at level 3 that was stuck but another one right next to it (also lvl 3) was refreshing just fine and was also showing the customize option.

The plots that become stuck are also always the same ones in each settlement and doing a manuall refresh just for that specific plot isn't working correctly either, not just when I select "refresh all local plots".

Workshop Framework, Faster Workshop and Workshop Plus are all up to date. I can provide a savegame if needed as well as a complete loadorder, I have also checked for script lag with SKK's tool and it was reporting no lag at all.

Any ideas on what might be causing this or is this a known bug that will be fixed in the next/a future update? (I hope it is alright to @ you guys?)
@kinggath
@uituit
@RayBo
 
I have the exact same issue, I installed 4.0.1 3in1 (I think I actually skipped 4.0.0 and went straight from 3.5.2 to 4.0.1, but that shouldn't be an issue, right?) and went to my nearest settlement and started "refresh local plots" through the holotape and just as @jugato describes, I get the x out of y plots is being refreshed message for a few plots and then it just stops.

When I walked around these settlements I noticed that a plot got stuck somewhere along the process of refreshing, similar to what I had experienced before (see here), but this time it was in every settlement I tried to do a local plot refresh.

One thing that I have noticed about the plots that become stuck in my various settlements is that they are missing the customize plot option in the ASAM sensor menu, if that is any help in finding the cause. It isn't all plots of the same type or even specific building plan that become stuck, in my Sanctuary settlement for example I had one scrap heap at level 3 that was stuck but another one right next to it (also lvl 3) was refreshing just fine and was also showing the customize option.

The plots that become stuck are also always the same ones in each settlement and doing a manuall refresh just for that specific plot isn't working correctly either, not just when I select "refresh all local plots".

Workshop Framework, Faster Workshop and Workshop Plus are all up to date. I can provide a savegame if needed as well as a complete loadorder, I have also checked for script lag with SKK's tool and it was reporting no lag at all.

Any ideas on what might be causing this or is this a known bug that will be fixed in the next/a future update? (I hope it is alright to @ you guys?)
@kinggath
@uituit
@RayBo

Guys is it the same result with the when using the Immersion Breaker Breaker tool?

I am stabbing in the dark here and maybe spawn some more information.

If it was me. I would out and out scrap the dysfunctional plots and rebuild them, if the catalyst was a mod update. Are the post-mod-undate constructed plots working correctly? Now is this is city plan plots then I am back to refresh or hammer?

I am sorry guys I really don't know. I have not had this problem? refreshing, using the hammer or scraping it all my plots and starting the settlement over has always worked for me.

All the normal things still apply:

rolling back the save and see?

Saving and reloading the game sometimes gets things unstuck.
  • This generally means a particular building plan has an issue with its nifs. Generally saving and reloading the game gets things unstuck.
 
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Guys is it the same result with the when using the Immersion Breaker Breaker tool?
I honestly never used it, how exactly do I use this on a plot? Just hammer at the objects or how exactly does it work?

If it was me. I would out and out scrap the dysfunctional plots and rebuild them, if the catalyst was a mod update.
In my previous thread that I linked above, I used that as a solution myself for the one plot that was stuck, but to be honest, it would be kinda annoying to scrap and rebuild all the plots since it reverts them back to level 1 (which wouldn't be too bad), but the bigger issue is finding all the plots that are stuck or would become stuck. I'm using the complex city plans, so my bigger settlements contain 40+ plots and I have almost all settlement locations settled, that would mean A LOT of time to find them all.

Are the post-mod-undate constructed plots working correctly?
Haven't built any new plots yet, but just to be clear, not all old plots are affected, just a few per settlement, the rest refresh just fine.
 
I honestly never used it, how exactly do I use this on a plot? Just hammer at the objects or how exactly does it work?


In my previous thread that I linked above, I used that as a solution myself for the one plot that was stuck, but to be honest, it would be kinda annoying to scrap and rebuild all the plots since it reverts them back to level 1 (which wouldn't be too bad), but the bigger issue is finding all the plots that are stuck or would become stuck. I'm using the complex city plans, so my bigger settlements contain 40+ plots and I have almost all settlement locations settled, that would mean A LOT of time to find them all.


Haven't built any new plots yet, but just to be clear, not all old plots are affected, just a few per settlement, the rest refresh just fine.

Craft it at SS desk, equip it like a melee weapon and strike the plot pole with it. :moil

If you haven't whacked them yet, then that is the first thing I do with problem plots.

hahahaha, and its fun
 
but the bigger issue is finding all the plots that are stuck or would become stuck. I'm using the complex city plans, so my bigger settlements contain 40+ plots and I have almost all settlement locations settled, that would mean A LOT of time to find them all.

^ This

This is not a rare problem for me. I don't have a single settlement where Refresh Local Plots completes.
 
Craft it at SS desk, equip it like a melee weapon and strike the plot pole with it. :moil

If you haven't whacked them yet, then that is the first thing I do with problem plots.

hahahaha, and its fun
I know where to craft it, just never had to use it before ;) I'll give it a try and report back to you.
 
@jugato Have you refreshed them, the entire settlement from the city planners desk?

Oh, don't leave if you do until it is done. It can take a while
 
I know where to craft it, just never had to use it before ;) I'll give it a try and report back to you.
Good luck!

also restart the game and let it load up after :friends
 
@jugato Have you refreshed them, the entire settlement from the city planners desk?
I tried refreshing 6 or 7 of my settlements from the planners desk and all hit this problem. Since this post about the issue hadn't gotten any attention at the time I made it, I decided there wasn't anything to do but to ignore the problem and stop trying to refresh the settlements.

But then I started hitting other problems (like the Toupee shack not having a bed when it upgrades to level 2 - reproduced in multiple settlements), so I just decided to take this as an opportunity to take a break from FO4 and play something else.

Oh, don't leave if you do until it is done. It can take a while
It doesn't matter how long I stay in the settlement. The refresh doesn't complete. Leaving is the only way I can get the scripts unstuck, as I said in the original post.
 
Have you refreshed them entire settlement from the city planners desk?

I have also refreshed the entire city plan from the desk, yes and it didn't help.
also restart the game and let it load up after :friends
Wait, you mean I should craft the Immersion Breaker Breaker, hit the plots, then save -> exit and reload? It doesn't have an effect immediately when I hit the plot with it?
 
Alright so I've bashed every plot in Sanctuary with the IBB and here are some new insights from it:

I was wrong about the "Customize Plot" option in the ASAM Sensor menu being an indicator, even the Scrap Heaps that did have the option get stuck on refresh with the IBB, in fact, ALL Scrap Heaps in Sanctuary get stuck when refreshed, whether via IBB or regular refresh plot option.

One exterior residential plot also borked when I used the IBB on it, first it simply despawned any objects within the structure and stopped, but when using the IBB again after waiting a while for something to happen, the plot disappeared entirely except for the wood pole with the ASAM sensor on it. However!, while the plot seemingly disappeared, the collision was still there and I was running into invisible objects when I tried to walk through the seemingly empty plot space.

Another interesting bit, all interior plots, regardless of their type (industrial, residential, recreational or commercial) refresh without issues, not a single one was borked, so it seems this issue only affects exterior plots (or I haven't found a stuck interior one yet).

To illustrate the problem, this is what my Scrap Heap plots looked like before and this is how they look after using the IBB on them, or manually refreshing the plot or refresh all local plots.

One final thing that I noticed, when refreshing one specific interior recreational plot (the one with the egg like machine) it spawned this lamp, which just immediately falls to the ground and lies around there. Happened on both of those plots I have in Sanctuary, but otherwise both plots refreshed just fine.

I can do further testing tomorrow, now I need to go to sleep :) I hope this information was helpful in some way, if you have any other ideas on what to test, just let me know and I'll get on it as soon as I can tomorrow.
 
I did some testing tonight on Murkwater because it is my newest, smallest city plan with only 8 plots.

Using an old profile with a save that was on:
Sim Settlements v4.0.0
Industrial Revoluation v3.3.3
Ruined Homes and Gardens v3.1.0.​
I load it up with those versions, go to Murkwater, refresh all Local, and it completes without a problem in pretty short order with a pop up.

I then swapped in the v4.0.1 of those 3 addons and loaded the exit save that just refreshed all successfully. First thing I notice is that my SS Checkpoint L2 plot has an extra flag in the down position as if the plot isn't owned despite the fact that it is. Running Refresh All starts up fine, gets to the Checkpoint plot, which flickers a little, and then refresh hangs.

Reload the save and scrap the Checkpoint. The extra flag doesn't go away.
20190219230021_1.jpg
Do another Refresh All. It gets further, but gets stuck again. Through some trial and error, I figure out that if I delete the L1 Outdoorsman residential, then Refresh all of the 6 remaining plots completes successfully and gives a pop up when done.
 
I kind of think at some point earlier in the save some things got miss-matched or one version had a bad install.

The smart folks said "This generally means a particular building plan has an issue with its nifs. Generally saving and reloading the game gets things unstuck.":umnik2

With city plans, I assume you had a bad load and some of the plots got their texture files corrupted. Sounds like you have a more severe and spread out form of this. I would do as you have done and delete, refresh, reload to clear out the problem plots.

Good luck. Sorry, :searchI can't be more help but I haven't experienced this glitch yet. There is no magic sauce for something like this. What I often do is lose :shok 10-20+ hours of gameplay and go back in my saves when something like this happens once I am sure all the mods are working as they should and the versions and installs are good. :crazy

I am glad you are figuring it out and posting what you are doing.

I hate it when a save glitches. Folks don't like hearing it from me, but once I get a big glitch I always roll back my save to well before it became apparent. Fallout is a long game. To me 20 hours is nothing. :rofl
 
I kind of think at some point earlier in the save some things got miss-matched or one version had a bad install.

But how can this be when previous versions worked just fine and only after the 4.0.1 Update this issue arose?

The smart folks said "This generally means a particular building plan has an issue with its nifs. Generally saving and reloading the game gets things unstuck.":umnik2
Well saving and reloading does NOT get things unstuck and not even the IBB helps :/

With city plans, I assume you had a bad load and some of the plots got their texture files corrupted. Sounds like you have a more severe and spread out form of this. I would do as you have done and delete, refresh, reload to clear out the problem plots.

Again, doesn't seem plausible to me, if the textures were somehow corrupted, they wouldn't have displayed correctly before either, right?, which they did and on previous versions it was possible to refresh these plots just fine, I only ever had that one specific plot stuck before this.

Oh well, I guess I'll go through all my settlements and check each and every plot until they all refresh properly again...
 
But how can this be when previous versions worked just fine and only after the 4.0.1 Update this issue arose?

Yeah, I have repeatedly taken a save using 4.0.0 where everything works fine and then upgraded to 4.0.1 and things break. And 4.0.1 patch notes explicitly say that a refresh is needed because of changes made in the release. But whatever, I'll continue my break from FO4 and play other stuff.
 
I have experienced this same problem after upgrading I am using the 4.01 3-in-1 and Workshop Framework (as well as a fair number of other mods). Refresh all plots starts out quickly, gets through the first 6 or 7, and then no amount of waiting around will do any good. I noticed that when I traveled to another settlement, the process seemed to restart and finish, but I could not tell you whether it is refreshing the original settlement or the one I moved to.
 
@jugato and @larkvi
Could you check which plots are getting stuck for you? I have noticed that in all my settlements it is always the same plots that have issues, namely the [SS] Checkpoint by Kinggath (this one) and the exterior scrap heap industrial plot.

Just locate one of these plots in your settlements and try to manually refresh them, either with the Immersion Breaker Breaker or via the ASAM sensor, doesn't matter and see if they get stuck or partially refresh.
 
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