hahaha, Sorry-man but I have seen way too many of these. What I say is pure:
Pra!
https://www.nexusmods.com/fallout4/mods/29462
@RayBo: Not that help-full but thanks. I just did a tweak to the WF 1.0.8 ESM and I'm back on track.
I agree with "what did you do" before we end up with a "Wisdom of the ancients" situation here as I am suffering the same problem, and yet I can't find out what is causing it via F4Edit, and I don't run Mortal Settlers.
Plus, I would rather it be a simple ESM fix somewhere than me dropping one or both of the Settler improvement mods I have.
hold on? who is getting killed?
Actual Settlers or Sim Settlements NPCs like visitors and guards?
Same here. Normal settlers die. Not using any special settler mods except for Settlers of the Commonwealth so that I have more Leaders to recruit. Not a huge issue as it is more "realistic." But since the AI is so bad, they die senselessly, needlessly, due to sheer stupidity.
Ya, it was checked for both the setters and the NPC guards. Once I unchecked it radio recruited setters had their protected tag back.Due to their AI, either a mod that makes them sensible, or have them protected to prevent needless dying, even putting them into outfits with Ballistic Weave doesn't do much when 5 Super Mutants turn up carrying miniguns firing 7.62x51mm rounds.
EDIT: @Husakron I just noticed yours had the "Base Data" box ticked, mine didn't, mine was completely blank in that section before I added in "Auto-calc Stats" and "Protected"
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