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Old Post Recreating Mod Functionality: Snap Beds (and other mods)

Not as such... Kinggath just reorganized most of it.

One thing to keep in mind: The blueprint tool is a living breathing toolset and is under constant threat of tweakage. Homemaker (the closest relative) is static and years old as a release.

Also for fun, we fed the bp toolkit into fo4edit and found it contains 8243 constructible objects in the far harbor DLC version and we're still adding the occasional small list of objects 100 or so at a time. It wouldn't surprise me for it to break 10k cobjs in the next couple of months as Kinggath continues to add things.
 
Creative Clutter
Still, I don't need it. I mean, I haven't actually unloaded it from my mod list while I'm building, because I'm not a savage...
:<3: Best comment ever.

Still though, my own obvious bias to this discussion aside, I think most end users would find it reasonable to allow a couple of specialized mods that do things the Project Blueprints mods were not really intended to do. Especially if you're not going to be like so many non-SS transfer settlement blueprints that require 20 different mods. If you stick to a list of under 5 mods I think most users will consider that reasonable. The users that consistently run into the plugin limit are usually savvy enough to merge mods and are probably using the more popular settlement building mods already anyway.

I for one would want to use CWSS, DIY, and Creative Clutter as well (and not just due to bias). Because it would be for a city blueprint I could do without Modular Kitchens (though the snapping makes life so much easier). But for personal build settlements there's no way I'm not using those 4 mods. They're just required. :D
 
I'm actually hoping KG does with CWSS the same as he did for the CC stuff and allows it to be autoreplaced with an alternate in the plan if CWSS is not available - That way the same plan will work on Xbox just with non-functional fixtures.
 
I will confess the first time I watch Nick strip and use the toilet, complete with immersive sounds, within just a minute of building it I did consider uninstalling it, but overall it makes the settlements seem more natural to me. However I did learn to put the toilets behind walls. :D
 
there is a really subtle piece of immersion with CWSS. I build toilets from the barn set, and CWSS comes with snappable toilets that fit the outbuildings, but they have a very subtle noise of flies that you can pick up if you walk past the outbuidling with those toilets installed. I really love that small addition, and, oddly its the main reason I have the whole mod in my load order.
 
I understand the immersiveness of it, but defecation isn't something I'm at all interested in, in-game. I assume it happens, I'm cool with not going into the details. ;-)
 
yeah, i use a mod to auto close any toilet doors that may get opened by settlers - even in a post-nuclear wasteland, there are some things i never want to see. :)
 
I understand the immersiveness of it, but defecation isn't something I'm at all interested in, in-game. I assume it happens, I'm cool with not going into the details. ;-)
It's awesome - it's wonderful. Showering, pooping - makes the city feel alive (even if they still look dirty after a shower). That said, I chose not to use it in my city plan, because the settlers have no shame. Why yes settler #19 - you are pooping and reading the newspaper - with the door wide open and your Johnson on display ... here let me close that door for you ... :oops:

The Far Harbor outdoor toilets have their own problems. They sit on them, have a drink, and appear to poop right through their clothes into the pit ... I suppose they only want to retain the solids for fertilizer :poo:
 
Snap'n'Build, Revisted

When I first discussed this, the breakdown was:
  • There was nothing to specifically replace the house and shack styles
  • Wasteland Workshop pretty much covered most of the Bunker styles
  • There was nothing to replace the trailer styles
  • Contraptions could do greenhouses pretty well
  • There was nothing to replace the Industrial styles
Well, the builder's kit has been released with More Stuff. So what changes?

House and Shack Styles

My favorite part of this section of Snap&Build were the "shack" windows and doors, since it allowed you to make some very nice-looking housing for settlers. I used it a lot before I started trying to create blueprints.

Update to today: There are still no direct replacements for these styles, but I've managed to work around it. The shacks look more shack-like, but there are pieces in the builder's kit that at least look solid and sturdy, rather than ramshackle and thrown-together. So I've been able to move on.

Trailer Styles

THE BUILDER'S KIT HAS THESE NOW. I haven't played with them, I just saw the category.

Industrial Styles

The Builder's Kit has all the pieces you need to create the Industrial catwalks (like the catwalks you find at Corvega) but none of the metal building/pod parts. So it's at 50%.

The catwalks were what I tended to use more often, so the percentage breaks in my favor.

At this point, I still miss a lot of the parts, but it doesn't hurt nearly as much as it used to. It's now survivable!
 
Maybe mine has a problem because I havent found that much in project blueprint. There seems to be maybe 200 items in there, most categories have like 5-10 items, category/wood/floors has 3 things in it and not one of em is a floor. maybe I just havent found the categories that has all the stuff in it. I havent even looked at the far harbor section yet. I just checked and I do have the latest version too.
 
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