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Question Radroach Settler Bug

noESC20

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25
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ScreenShot2.png


Not sure if this is a sim settlements or conqueror issue but i got radroaches for settlers, when I started my first game I chose to prebuilt my settlements to level 3 with max settlers, then when I visited Abernathy Farm (no screenshot) I saw multiple radroaches named settlers at the door of the main building, then I went to Tenpines Bluff and saw radroaches again for settlers (screenshot 1) so I created a new game and prebuilt my settlments again with max settlers settings and went to Tenpines after several hours and I see radroaches again named settler (screenshot number 2) anyone else experiencing this? How do I fix it?

Thanks!
 
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I’m told that there are two ways that you can end up with radroaches:

1/ (probably not the case here) your character is too low for an area. If you go into a place where the expected character level is >= 10 (for example) and you are 5 (for example) - the game has a spazz because it can’t figure an opponent to spawn. As an emergency fallback it will instead spawn a radroach.

2/ Bad LChar levelled lists. If a mod has the LChar levelled lists set up in a circle (aka in a self-referencing chain) it won’t be able to resolve who/what it should spawn. Instead of going in an infinite loop it will break out of it and instead spawn a radroach.

Since you’re having settler radroaches, have a look at any settler overhauls you are running.

I still have a heap of research to do with this.
 
Can confirm I too installed the contest mod today and have had the radroach issue start too. Just stumbled across this may have to uninstall that. It’s on a brand new play through, save fully baked so no idea. Did you manage to save your save and your settlers?
 
i've seen this recently in my play through as well. not sure of the cause of this, because i simply did a RECYCLEACTOR on the radroach and got on with it, but it's definitely something in one of the simsettlements packs - because my latest load order has cut out a shit ton of other mods as simsettlements covers so much functionality now that they're mostly redundant.
 
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