I turned off armory equip on the raiders I equipped myself, they still showed up to the assault half naked, so that didnt work. I did it on a per-raider basis not globally (if that is even an option). So either something is buggy there, or I have such a massive amount of script lag that it hasnt taken effect yet (seems unlikely).
I doubt I was able to keep them away from the shooting range, as there is a L3 range in my base. Would that make them strip their gear? (Its quite possible they stripped their gear before they showed up to the assault, I hadn't been in my main base for a bit). I assumed maybe they were just burning ammo at the range, but maybe there is something more going on.
I will also note that when I "talk" to the raiders poised at the assault point, I can usually trade with them and requip the proper gear. Its annoying, but its workable. However, a few of the people I try to talk to just give me random chit-chat lines, and dont ever offer to let me trade gear with them. I *think* they are shopkeepers or people who would otherwise have barter options as well, but I am not positive on that. But these 2 things combined leave these particular raiders extremely vulnerable on these assaults and I have such a delicate balance on all my resource generation right now I cant really afford to lose them.
Also, to follow up on my previous question about capturing a checkpoint/main base for a different faction. I took a settlement for the children of atom faction pack I downloaded, and it became their main base. I do NOT have the option of assaulting said settlement from my main raider (Jammer's) base. And seeing as it is the main base for the CoA, I do not have the option of dismantling like I would another outpost.
So, its looking like my next option (if I do want to get rid of that faction) is just to try and go wipe them out and reclaim the base, but I am skeptical if that is going to work because the settlement is already under my control technically, just a different faction.
I doubt I was able to keep them away from the shooting range, as there is a L3 range in my base. Would that make them strip their gear? (Its quite possible they stripped their gear before they showed up to the assault, I hadn't been in my main base for a bit). I assumed maybe they were just burning ammo at the range, but maybe there is something more going on.
I will also note that when I "talk" to the raiders poised at the assault point, I can usually trade with them and requip the proper gear. Its annoying, but its workable. However, a few of the people I try to talk to just give me random chit-chat lines, and dont ever offer to let me trade gear with them. I *think* they are shopkeepers or people who would otherwise have barter options as well, but I am not positive on that. But these 2 things combined leave these particular raiders extremely vulnerable on these assaults and I have such a delicate balance on all my resource generation right now I cant really afford to lose them.
Also, to follow up on my previous question about capturing a checkpoint/main base for a different faction. I took a settlement for the children of atom faction pack I downloaded, and it became their main base. I do NOT have the option of assaulting said settlement from my main raider (Jammer's) base. And seeing as it is the main base for the CoA, I do not have the option of dismantling like I would another outpost.
So, its looking like my next option (if I do want to get rid of that faction) is just to try and go wipe them out and reclaim the base, but I am skeptical if that is going to work because the settlement is already under my control technically, just a different faction.