I am trying to wrap my head around all of the new conquerer stuff. I am coming back after around a year away.
I want to try out all of the new city plans I have missed (especially the contest ones), but I also want to try out all the new conquerer stuff. I will also throw in that while I have nuka world, I barely every played it.
Right now I have like 6 normal settlements, minutemen stuff, with city plans going, etc etc.
I started another settlement, realized I only had the bas ROTC city plan for it, and thought it would be a great choice for my first raider outpost. I had control over it just like any other settlement, progressed throught the jammer quest line far enough to take my first settlement, so we went over and killed everyone, and took it over (Zimonja). I then took over greentop nursery, which I hadnt had contact with yet, as a vassal colony. I have not progressed any further into conquerer mechanics or features, or any further down Jammer's questline.
So, now, I have a few questions.
1) Is it viable to run some normal settlements, and also have some raider settlements (immersion concerns notwithstanding)?
2) After I declare a settlement as an outpost, can I install a city plan and have it build up like just like a non-raider settlement does?
2b) If the answer to 2) is yes, how are city leaders handled if I make more raider outposts?
3) If I take a colony as a vassal colony, do I have any control over what they build there? I added some randomness in the conquerer prebuilding, and it just so happens greentop has no city plan, just the normal vanilla settlement. Am I able to install a city plan and have it grow organically even as a vassal colony?
4) I installed some extra faction packs, will they appear organically? or is there something I have to do to make use of them
5) Not conquerer specific, but I'll throw it in. I have a number of settlements that won't add new plots after they are initially constructed as new settlers arrive. I have a number of plots at like 6/2 or 10/8 capacity while I know their are designed to have plenty of capacity. Specific city plan issues? So bad options I have set? something else? Is total capacity locked to a lower number at L0, then increases as the city levels? Or are all plots available to be inhabited from L0? (Or does it depends on the city plan)
I want to try out all of the new city plans I have missed (especially the contest ones), but I also want to try out all the new conquerer stuff. I will also throw in that while I have nuka world, I barely every played it.
Right now I have like 6 normal settlements, minutemen stuff, with city plans going, etc etc.
I started another settlement, realized I only had the bas ROTC city plan for it, and thought it would be a great choice for my first raider outpost. I had control over it just like any other settlement, progressed throught the jammer quest line far enough to take my first settlement, so we went over and killed everyone, and took it over (Zimonja). I then took over greentop nursery, which I hadnt had contact with yet, as a vassal colony. I have not progressed any further into conquerer mechanics or features, or any further down Jammer's questline.
So, now, I have a few questions.
1) Is it viable to run some normal settlements, and also have some raider settlements (immersion concerns notwithstanding)?
2) After I declare a settlement as an outpost, can I install a city plan and have it build up like just like a non-raider settlement does?
2b) If the answer to 2) is yes, how are city leaders handled if I make more raider outposts?
3) If I take a colony as a vassal colony, do I have any control over what they build there? I added some randomness in the conquerer prebuilding, and it just so happens greentop has no city plan, just the normal vanilla settlement. Am I able to install a city plan and have it grow organically even as a vassal colony?
4) I installed some extra faction packs, will they appear organically? or is there something I have to do to make use of them
5) Not conquerer specific, but I'll throw it in. I have a number of settlements that won't add new plots after they are initially constructed as new settlers arrive. I have a number of plots at like 6/2 or 10/8 capacity while I know their are designed to have plenty of capacity. Specific city plan issues? So bad options I have set? something else? Is total capacity locked to a lower number at L0, then increases as the city levels? Or are all plots available to be inhabited from L0? (Or does it depends on the city plan)
Last edited: