- Messages
- 114
I was recording today and found Odette waiting at Sanctuary but when I talked to her, she just had idle chatter. She will not give a quest or make a request to join so she just stands there and does nothing. Is she bugged?
Just did that one. I teared up a little at the end. The voice acting is wonderful. Odette is so sweet.Sounds like she's bugged. She should have asked you to take her somewhere. The quest is called "A KIss Before You Leave Me".
She's just bugged in my game. Well, isn't that just peachyJust did that one. I teared up a little at the end. The voice acting is wonderful. Odette is so sweet.
She actually has post quest idle chatter in your game. Have you by any chance tried to assign her to any plots yet? Or hit her with the vit-o-matic and see if she's already a settler?She's just bugged in my game. Well, isn't that just peachy
Do you know which episode Odette originally showed up in?
I have that problem with one particular residential interior plot (two person bunkbed). The ASAM isn't necessarily a problem, I know how to adjust for that, but the floor of it sinks too far down into floor to activate it. Even if I manually adjust it and refresh it, it resets to its original position.Do you know which episode Odette originally showed up in?
Also in your Hangman's episode, you tried to activate an ASAM that was too far into the wall to click on so you moved the plot to access it. You can select the plot itself just like an ASAM and get the same result
Are you using place everywhere?I have that problem with one particular residential interior plot (two person bunkbed). The ASAM isn't necessarily a problem, I know how to adjust for that, but the floor of it sinks too far down into floor to activate it. Even if I manually adjust it and refresh it, it resets to its original position.
Oh yes. Couldn't get by w/o it. In this case, I keep Snap on so the floor sets probably. Usually I can fiddle a little away from the walls, but if not, I use the number pad to nudge, which, btw, works better in SS2 than SS1. Whenever FO4SE updates, I get cranky until PE updates to match it.Are you using place everywhere?
The Ron's information network is drying up. So I think we are ready for the Chapter 2 Questline!
Odette Bugged, Julie Foreman, Randy Adams, Tiny Box Tim, Andrew Docker, A Little Nibble
If you can open the console and snag her ID, you can try the following command: recycleactorI just posted the video.... it's in this quote. Also, I am not using Place Anywhere, but I do know about it.
At the start of the video, I spent more time explaining about what is going on with Odette. Basically at this point, I wonder if there is a console command where I can just reset her, but I don't know.
What does that do? It made Odette disappearIf you can open the console and snag her ID, you can try the following command: recycleactor
It may not work so definitely do a hard save first.
I think maybe it was supposed to be "resetactor" ?What does that do? It made Odette disappear
The "kill molerats" has been a know issue for a while. The only solution I have seen was to wait for the super mutants to respawn and the quest will continue. The (.../...) part is an issue with the setup of the quest whose workings I shall not bore you with!I seem to have run into a bug with her.
Running 1.0.5, I had started her quest waited for her and looked for the family/killed molerats but for me it says "Kill Molerats (.../...) Search for Family" Ive found family but no quest update, killed mole rats and no update.
What does that do? It made Odette disappear
I think I have figured this out. This is the reason for the (.../...) The script name for the GlobalVariable was used instead of the Editor ID.I seem to have run into a bug with her.
Running 1.0.5, I had started her quest waited for her and looked for the family/killed molerats but for me it says "Kill Molerats (.../...) Search for Family" Ive found family but no quest update, killed mole rats and no update.
Function MoleRatCounter()
If (Nika_SSMoleRatKilled.GetValue() >= 10 as float)
Nika_SSMoleRatKilled.SetValue(Nika_SSMoleRatKilled.GetValue() + 1 as float)
Self.UpdateCurrentInstanceGlobal(Nika_SSMoleRatKilled)
Self.SetStage(Self.iMoleRatsKilled)
Self.SetObjectiveCompleted(Self.iKillMoleRats, True)
Nika_SSAKissBeforeYouLeaveMePostAttack01.start()
ElseIf (Nika_SSMoleRatKilled.GetValue() < 10 as float)
Nika_SSMoleRatKilled.SetValue(Nika_SSMoleRatKilled.GetValue() + 1 as float)
Self.UpdateCurrentInstanceGlobal(Nika_SSMoleRatKilled)
Self.SetObjectiveDisplayed(Self.iKillMoleRats, True, True)
EndIf
EndFunction
Function MoleRatCounter()
If (Nika_SSMoleRatKilled.GetValueInt() + 1 >= Nika_SSMoleRatTotal.GetValueInt())
Nika_SSMoleRatKilled.SetValueInt(Nika_SSMoleRatKilled.GetValueInt() + 1)
Self.UpdateCurrentInstanceGlobal(Nika_SSMoleRatKilled)
Self.SetStage(Self.iMoleRatsKilled)
Self.SetObjectiveCompleted(Self.iKillMoleRats, True)
Nika_SSAKissBeforeYouLeaveMePostAttack01.start()
ElseIf (Nika_SSMoleRatKilled.GetValueInt + 1) < Nika_SSMoleRatTotal.GetValueInt())
Nika_SSMoleRatKilled.SetValueInt(Nika_SSMoleRatKilled.GetValueInt() + 1)
Self.UpdateCurrentInstanceGlobal(Nika_SSMoleRatKilled)
Self.SetObjectiveDisplayed(Self.iKillMoleRats, True, True)
EndIf
EndFunction
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