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Question about leaders/caravans

Chulski

New Member
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1
When i assign a leader to a settlement where they arent present do the mechanics still work or does someone present in the settlement have to be assigned to the desk? Im playing on survivor so fast travel isnt an option for leaders that are companions.

Also, could someone give me a basic rundown of the role of caravans vs. Provisioners? Whats the difference and what are their effects? Do i need both or do caravans fullfill both roles?
 
Not 100% sure about the leader question, but to the best of my knowledge I believe they have to be present in the settlement they are assigned to lead.

Caravans, as designed in SS2, and provisioners are functionally the same on surface as both connect the resources of settlements together. Some primary differences are;
1) Caravans are automatically assigned based on a) proximity and b) if the target settlement also has a caravan plot. Provisioners however can be assigned without either of these conditions as long as you have the first Local Leader perk.
2) Provisioners can be attacked and so a supply chain can be interrupted temporarily, meaning you lose access to some, or all, of your other settlement resources. Caravans don't suffer from this BUT they only update available supply once per day if I am understanding the mechanic right.

So both have bonuses and drawbacks. I would say no you don't need both, but really it's up to you how you wan to assign your settlers.

**Edit
Also bear in mind that the beacons you craft at the planners desk only work with caravan and communication plots active, and the range is limited (ie. Sanctuary having both could send people to pick up stuff at Station Olivia and Concord, but not loot left in Lexington. just as an example but not may not be accurate)
 
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It is important to note that vanilla Provisioners don't link the "Virtual Storage" of settlements together, only the Caravan Plots do that. And SS2 is designed around sharing that "Virtual Storage" together, this is always important (so they always have materials to build/maintain with) but it's especially noteworthy once you get into the high end of Industrial where you start manufacturing goods directly.
 
Can I ask what is the range of travel the caravan plots ? I have settlements at Sunshine Tidings, Sanctuary and Taffington Boathouse. Are they too far apart for the caravan system to work ?
 
I'm not 100% on what the range is (except that it's "the same range as the Nuka World Raiders use"), but I can tell you this much: It'll reach Sanctuary->Tenpines, but not Sanctuary->Greygarden, so it's somewhere between those two distances.
 
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