the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Question Purified water not being added to workshop

dipsta

New Member
Messages
3
I've been using SS2 in a new play through and have had no issues with it so far other than my industrial water purifiers ect not producing purified water as it should be. I've tested on and off with SS2 and WSFW but it seems like workshop framework is the perp. I absolutely love SS2 but I rely on purified water for hella caps and cant do that when I run the two mods.
 
I've been using SS2 in a new play through and have had no issues with it so far other than my industrial water purifiers ect not producing purified water as it should be. I've tested on and off with SS2 and WSFW but it seems like workshop framework is the perp. I absolutely love SS2 but I rely on purified water for hella caps and cant do that when I run the two mods.
It should only add the purified water if you have excess/surplus. With SS2's dynamic needs, you're going to need a lot more water than you would without SS2. That's probably why it's not adding water. An SS2 water plot adds way more water than an industrial water purifier. Try building one of those in addition to your water purifiers and see if you get purified water in the workbench.
 
I have been testing WSFW food and water for a couple of games. Testing maybe not the right word, observing would be better. Not that I really care as it is mainly unimportant to my games, but there were so many complaints posted, I thought it was worth a look. Most of the time I get some water but not nearly relative to the purifiers. I might get X at one location and add two more purifiers but still only get X. Remove the original purifier and replace with a smaller one, still get X. Food is the big issue, almost always get zero yet some locations do add to the totals. I have not been able to connect why. Both are really messed up and need repair.
The mess was created when the option to allow or disallow settlers to consume everything in the bench or only basics was added. I have an Xbox at the cottage that is not connected to the net and runs a version of WSFW prior to that change and the returned water and food seem to be balanced and near perfect, but still don't reflect the numbers I produce, so capped. I also noticed this as soon as that update went live. I reported it then, but my observation was about all the good stuff was consumed first before crops, but had no idea I was not getting any crops added, that would explain why all the nuka, meat, and prewar was being consumed first, there was nothing else.
I have some screen shots around as I planned to do a post, I will dig them out and put them together. I did things in game to make sure things were accurate, like not making anything at a bench, made sure I had no mods affecting number etc. I have also tried several mods that might "fix" this and the results were never nice. Either way too much or could not bust through the WSFW block. It would be nice if it was fixed as it has been made clear that WSFW does try and fix the original coding by Bethesda which was wrong and to favorable. The current fix is not a fix, makes things worse.
 
The vanilla game already had a limitation on water being added to the workbench.

A settlement will stop producing purified water if there are more than 5 drinkable items in the workbench storage, plus 1 for every 4 settlers. This extremely low cap is the reason water seems to only be produced after the player takes all the purified water from the workbench.
- from https://fallout.fandom.com/wiki/Water_purifier_(Fallout_4)

That said, I think Workshop Framework has a setting to disable that cap, so you may want to check in the WSFW holotape (or MCM, if you're using that on PC).

But, yeah, as @Captain LaserBeam stated, with SS2 a settlements demands on water are much higher, so you need to be sure you're actually generating a surplus to begin with. If you want to be sure, you can check the Reports section of the City Manager Terminal on the City Planner's Desk.
 
I think that might have been what the MA was trying to fix. If what fandom said was true, (Beth may of intended but it does not work) there would not be so many YT vids on making money from water.
If you know of a setting in the holotape point it out because it has been missed by many. Most use uncapped settlement surplus something or other to get rid of the limits but that adds too much and does not seem to fix the food issue. Like I said don't care I pick crops and as long as I have some water, don't care if it is broken.
 
It should only add the purified water if you have excess/surplus. With SS2's dynamic needs, you're going to need a lot more water than you would without SS2. That's probably why it's not adding water. An SS2 water plot adds way more water than an industrial water purifier. Try building one of those in addition to your water purifiers and see if you get purified water in the workbench.
I've done testing without SS2 as well as with, no settlers and an abundant surplus of water, i'm talking 50+ purifiers with no settlers thus no dependencies. Still only about 20-30 purified water each day cycle. I've taken the water out each day cycle because im aware that if theres more than 5 drinkable items it doesnt refill, still no dice. I've just decided im going to install SS2 into my playthrough after i've accumulated a supply of water to sell for hella caps then install it when I start properly building up my settlements :)
 
WSFW definitely does something to the code for excess food/water/junk being deposited into the Workbench, kg has said as much to me directly, although I've not looked at the code myself (which I might well do at this point) and only gotten 'not to get too technical' answers during the Livestreams, so I can't say for certain what exactly was "fixed".
He also mentioned a few streams back now that there was going to be a re-fix of that Soon(tm) (and called me out by name when he said it, since I've been quite vocal about it on the forums and other places) but who knows when that'll be.

I find it funny to think back to just after SS2 first launched; we had a massive thread of probably hundreds of posts trying to nail down why food/water production seemed so weak now compared to SS1, and got told it wasn't to the level of gaslighting in between minor bugs getting fixed. In retrospect, this WSFW "fix" was probably why.
 
If you don't want the surplus fix from WSFW, I recommend the Uncapped Settlement Surplus mod. It can also help with a few other concerns.

And yaugie is correct, kinggath mentioned a couple of streams back that he wants to make the surplus fix optional in the settings for WSFW, but I haven't noticed it in the patch notes yet.
ill have a look into that and see if it works, also i'd just like the record to show im not upset in any capacity I was just seeing if I was the only one with the issue but i'm glad it's been addressed and is actively being worked on :D
 
Sanctuary makes about 500 water with some 16 settlers (Passive Water Resources is excellent) but I never, ever, see it having much surplus. because my other settlements all raid their stores when they need extra/more water.
Id uggest gather a bunch of plastic and fertalizer (Via Prahmen and Junk) to make Jet. They dont consume the ingrediants and I think dont consume Jet. Its super expensive, light, and useful in combat. There is also the vendor trunk mod that drops a trunk that gives you a bit of caps for all the stuff you sell to it. I used to sell it all the power armor I found but then I realized I can donate it to the war machine. Im hoping someday we get a mod to have our soldiers craft power armor from parts.

0dd87d9239f5b96cc2945428943cffc1--fallout-memes.jpg
 
WSFW - Settlement Gameplay - Settlement Functionality Options - Enable Production Fix (OFF)
The newer WSFW versions (2.3.18+ but starting I'm not sure where) have this setting default to OFF now instead of ON.

Jet production is good, but Poisoned Caltrops (Chemist-1) are better (although heavier for traveling with, sell locally).
 
Top