Contact the mod author of the addon pack at load order indexerror: Property ReplaceStageItemSpawns on script simsettlementsv2:weapons:buildinglevelskin attached to (14092BCA) cannot be initialized because the value is the incorrect type
14
with these errors.This doesn't tell much... Checkerror: Type mismatch for argument 2.
stack:
<empty stack>
Fallout4Custom.ini
for these settings to get full logging.[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
Yes. Turrets consume oil, as do water purifiers (but not pumps).Now I do not know does non-plot power, defence (Turrets) or water producing workshop items consume oil?
If you go into the settings (MCM or holotape) under HUD there is an option to turn on Hover Info Box Display (or something like that - not the activation option though). If you turn that on and look at a workshop object (up close) an info box should appear to tell you how much the workshop item maintenance is.I have not found anywhere which tells what does the up-keep of Workshop items actually cost?
Thank you that's good info and well in that case I can say the BETA V2 already did wonders for me and about the Covenant settlement which was no longer allied to me: it did not happen in my save again when I tried another time and continued my game with it so might have been just some random things as there was an attack happening and after it ended the settlement was no longer allied to me so not sure what happened on the first time since my happiness was not that low but no matter it happened only once so.Yes. Turrets consume oil, as do water purifiers (but not pumps).
If you go into the settings (MCM or holotape) under HUD there is an option to turn on Hover Info Box Display (or something like that - not the activation option though). If you turn that on and look at a workshop object (up close) an info box should appear to tell you how much the workshop item maintenance is.
The info box is a little script heavy, so you may want to turn it off again afterwards (or just leave it on if you want - it will tell you about settlers and plots as well).
Ive noticed that even in vanillia when it comes to commerical plots at least theres a lot of times where the vendor will be absent from their plot. as for the others I never really notice them working at their plots or not, except for farming plots, it seems like they work at them 24/7Is anyone else having issue whereby the plots aren't actually constructed ? I have around 16 plots at my Starlight Trade Hub and only 5-6 were built whereas the others are just displaying the foundations, although I can buy whatever the vendor is supposed to sell. Also I've noticed that if you have a mod that expands the settlement borders and build plots beyond the vanilla allocation the settlers never actually 'work' at the plots although they do provide the intended resources
I'd say the vendor is at their plot about 20% of the time during trading hours.Ive noticed that even in vanillia when it comes to commerical plots at least theres a lot of times where the vendor will be absent from their plot. as for the others I never really notice them working at their plots or not, except for farming plots, it seems like they work at them 24/7
I also periodically have the "takes forever to save" issue, though it does occur less often since the fix a while back. Maybe once every 4 hours of real world time? When it does happen though, it can be up to 5 minutes. I play on an xbox, and have only a couple mods beyond those required/commended ( longer power lines, and two building plan packs)That was fixed a long time ago. If you still have it maybe another mod is causing it?
I'm experiencing it much the same as FMT described. Not for quite that long, usually a minute or two when it does happen.I also periodically have the "takes forever to save" issue, though it does occur less often since the fix a while back. Maybe once every 4 hours of real world time? When it does happen though, it can be up to 5 minutes. I play on an xbox, and have only a couple mods beyond those required/commended ( longer power lines, and two building plan packs)
One thing I'm getting on this playthrough specifically are settlers in both Sanctuary and Starlight congregating in one area. It's oddIve noticed that even in vanillia when it comes to commerical plots at least theres a lot of times where the vendor will be absent from their plot. as for the others I never really notice them working at their plots or not, except for farming plots, it seems like they work at them 24/7
One thing I'm getting on this playthrough specifically are settlers in both Sanctuary and Starlight congregating in one area. It's odd
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