Thanks for the patch! You work fast manRebuilt the RotC file and just tested to confirm the items are there. You can just replace that from the beta files with this one: https://drive.google.com/file/d/1eB9b2n-wn3kXAxQ4dFRGvBJ3u2b_pXiZ/view?usp=sharing
It should help with the script lag if it was caused by the doubled up plots and npc trying to figure out what to do. Anything other then that you can help by going to diamond city or pretty much anywhere inside and wait around til, stuff clears up like plot upgrades and stuff. Takes about 5-30 mins to get it all back to normal basically just let your person stand in a corner or something for a while and get some food or watch a show or something.Awesome! Will this fix an existing save if I refresh all of my settlements? As I think my current save might be having the script lag issue this should fix?
I seem to be the only one saying it, but get rid of Unofficial Fallout 4 Patch.esp. It's unbridled cancer.Well, looks like the problem was "Unofficial Fallout 4 Patch.esp". dunno why, never had any compatibility problems with that mod and it was always in all of my mod list.... Not anymore, SS2 has priority! :P
I'll keep rogressing through the SS2 quest line and report anything unusual.
once again, sorry for the spamming... I'm shutting up now.
It wont be a popular opinion, yeah. I stopped using it myself (at around v104 of SS2) and about half the "bugs" I had been having vanished too.I seem to be the only one saying it, but get rid of Unofficial Fallout 4 Patch.esp. It's unbridled cancer.
It was the source of all my problems with Conqueror.It wont be a popular opinion, yeah. I stopped using it myself (at around v104 of SS2) and about half the "bugs" I had been having vanished too.
Agreed if I can get away without it I don’t use it but some mods require it now for its fixes instead of fixing their own stuff. The unofficial patch can and will conflict with a lot of stuff since it tries to do everything.I seem to be the only one saying it, but get rid of Unofficial Fallout 4 Patch.esp. It's unbridled cancer.
I only even installed it in the first place because the "recommended load order" wiki page for ss2 made it seem mandatory.It was the source of all my problems with Conqueror.
I hope it doesn't become a prerequisite. Don't think I'm willing to go through that strife again. Really just tinkering with SS2 in anticipation of Conq being merged into it. Only done 3 or 4 builder quests and called it quits, use MCM to unlock it all and I run away from that builder dude.I only even installed it in the first place because the "recommended load order" wiki page for ss2 made it seem mandatory.
Yeah as soon as I notice it was duplicating items (from city plans) I removed it and don't intend in put it on again.I seem to be the only one saying it, but get rid of Unofficial Fallout 4 Patch.esp. It's unbridled cancer.
2nd Question: Is the UFO4P the new villain, now? Accord to the UFO4P authors, if you got a problem, is always your damn load order/evil patch the culprit (an statement wich I not agree because a logic matter: there's no perfect patch/mod). But must say they claim some compatibility, for example, with Cannary and WSFW so I think his team not ignore the existence of SS2. The most fearest thing is UFO4P have a clear advice that if someone uninstall it, you broke all. And that patch is mandatory to use one of the patch that really improve the fps in my game: FO4FI-Fix. More fps in one of the game worst optimized in the last decade is the first wish of my list.
So, trying to not fall in a mod-blame-other-mod-war, I search for a wise advice about this patch, cause one thing is install and start 7542845 times the game for test de SS2 and another FUBAR all the game.
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