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Tonight's public beta addresses the following:
Uncertain if we'll have more updates before patch day with the holidays, but with COVID keeping everyone at home - who knows!
-kinggath
- Fixed the 1.0.3a bug that was causing building classes to unlock automatically without meeting any requirements.
- Far Harbor city plans built after this patch will no longer break workshop mode in those settlements. The issue had to do with the build zone markers being disabled due to an incorrect scrap profile. This profile has been updated on our servers as well so that additional City Plans generated for those settlements will not cause this problem.
- Mansfield will now correctly acknowledge your previous help with the Vault residents, and no longer make you do the first round of tasks if you previously helped with Austin when asking Mansfield about the schematics. Instead he will skip right to his personal request to check on someone.
- The unlockable building plan “Sibling Shack” now correctly supports 2 occupants.
- Fixed a problem with the collision for the default 2x2 furniture store models.
- Fixed placement issues with the following building plans: Communication Shack, Watershed, Tato Mud Farm, Wasteland Manor, Tin Can, House Boat, Scrapheap Skyrise, Laser Cannon Platform, Tear-down Yard, Tax Office, Organics Hoarder, Tosser Training, and Sensory Lab.
- Interior settlements with Communications buildings will now use their map marker’s to determine worldspace so that beacons correctly detect them.
- Interior settlements now use map marker’s for detecting distance between settlements for things like Caravans and beacon runs.
Uncertain if we'll have more updates before patch day with the holidays, but with COVID keeping everyone at home - who knows!
-kinggath