Lets be really clear here. The thread you keep referring to (
https://simsettlements.com/site/index.php?threads/limits.18639/) asked about a limit on the number of PLOTS. To that question, you received the answer that there is not a hard-coded limit to the number of PLOTS that you can have active, and that personal hardware was likely the limiting factor to how many PLOTS your game could handle at once without degraded performance.
You are now asking about limitations on the number of MODS, which is an entirely different beast. If you run SS2, Workshop Framework, and the HUDFramework, that is
three mods. Those three mods, by themselves, will not cause you to run into the script data limit. Adding SS2 RotC to that will not cause you to run into the script data limit.
Adding
over a hundred other mods, however, is far, FAR beyond what anyone involved with SS2 can police. We don't know (and largely, don't care) what those mods you are running are - but that means that SS2 and its related mods and add-ons are only one of the various things that is using your script data limit on startup.
Again, your previous thread was on "number of plots limit", and you got answers there about "number of plots limit". If you want to have an in-depth discussion of script data limits and how various mods interact with that, can you please take it to the Discussions section, and leave the update thread for issues directly related to the update?