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Bug Problem in LVLI Entries (I think)

DarkUncleBoh

New Member
Messages
7
I'm posting this here to make sure it gets your attention - I'm not 100% sure that I'm correct about this, but felt it was important enough just in case.

Disclaimer: I don't use the CK, only FO4Edit, so there are some subtleties of things that escape me. However...

Looking at the leveled items for the scavenger buildings (which is what I'm assuming the "mytigo_LLI_Scavange_Aluminum", etc are) I'm seeing some inconsistencies in the flags set.

Aluminum/Wood/Rubber have none of the LVLF flags set
- as I understand it this means that it will use listings that are closest to the characters level (which doesn't matter since they are all level 1), and it also means that if the LVLI is called multiple times by a single other LVLI entry it will return the same item each time (which might not be an issue, as I think you're adding them from a script directly and not an LVLI listing with a count greater than zero... right?)

Robots/Ceramic/Circuitry have calculate from all levels and calculate for each item in count set
- as I understand it calculate from all levels won't make any difference since again all entries are level 1, and the calculate for each item won't change anything if I'm right about how the script calls it (I think?)

Metal on the other hand, has the use all flag set
- as I understand it, this means that every time this LVLI gets called it will return every item in the list. So instead of getting a single random selection, you're getting all of it (obviously making this building way overpowered compared to the others)


Again, I'm only somewhat familiar with what I'm talking about here, so if you know I'm wrong please forgive me (and please feel free to enlighten me). But I wanted to make sure it wasn't an oversight, since without paying close attention to what gets added to the workshop, this wouldn't be an easy one to randomly "notice".
 
I'll confirm, those were some of my earlier buildings, and yeah it wouldn't be super easy to notice if one was always returning an alarm clock or something. I can make a testing system to verify it's working as expected or not via button push/activator instead of waiting for the natural call on the plot.
 
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