zu2u
Member
- Messages
- 61
So, everyone knows that breaking precombines lowers your performance and borks SS2,or is it?
I like to have big settlements with 20+ settlers in places like sanctuary,Castle,Drive In so i tried something.
1) Scrap Everything present,20+ settlers, around 30+ fps, visitors disabled, special requirements enabled, autoassigment enabled (disabled in the workshop framework) = 90% of people not at the plots (work/entertainment/home),sometimes group around in one single location, town gavel work at some things and dont on others, "send to work" does not work at all,plots take a while to upgrade/update, people get deassigned randomly and assigned somewhere else from time to time, same with robots.
2) bUseCombinedObjects=1 ,no scrapping mods that break precombines,20+ settlers, around 30+ fps, visitors disabled, special requirements enabled, autoassigment enabled (disabled the in the workshop framework) = all of the above but looks like a dump instead of a settlement
So what gives?
I like to have big settlements with 20+ settlers in places like sanctuary,Castle,Drive In so i tried something.
1) Scrap Everything present,20+ settlers, around 30+ fps, visitors disabled, special requirements enabled, autoassigment enabled (disabled in the workshop framework) = 90% of people not at the plots (work/entertainment/home),sometimes group around in one single location, town gavel work at some things and dont on others, "send to work" does not work at all,plots take a while to upgrade/update, people get deassigned randomly and assigned somewhere else from time to time, same with robots.
2) bUseCombinedObjects=1 ,no scrapping mods that break precombines,20+ settlers, around 30+ fps, visitors disabled, special requirements enabled, autoassigment enabled (disabled the in the workshop framework) = all of the above but looks like a dump instead of a settlement
So what gives?