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Question Prebuilds in Conqueror not at lvl 3 will suffer no electricity

Metal121

Member
Messages
72
As stated in the title. I set up a game with conqueror, many prebuilt to level 2, and play as liberator. Been running into some issues that many liberators do, civis attacking when you liberate them. Best cure is to remove any grenades from your troops. As in real, you cant throw a grenade and not get colleteral... oh well. Back to electrical issue, any settlement I enter has very low happiness and in many cases 0 food and water, manually pull the electrical lines fixes it in most cases. Hard to find all connection points in some cases. The solution was to manually consol it to level 3, cqf kgsim_cpmanager unlocklevel -1 then just sit and do nothing for 5 min and all electricity is drawn and the powerlines food and water going up as happiness.. I love the system with SS but in SS-C I guess I have to go with fully prebuild towns or single level layouts. Taking over towns a bit into the game and they have a 10-30 happiness and starved then you have to consol in the upgrade is not how I wanted to play this.
Will there be any focus on a "Real# working Liberation game, as it is now you play as a conqueror to settlements you already own... something to glue the main game function to a liberator faction would be good, also integration of the default system of them MM radiant you get from preston would be nice. Would be great to rebuild the MM and actually having to clear settlements out from raiders and be attacked. Saw in another thread that you have a hope to get Jammer and Jake to meat. That would be great. Played the SS2 episode 1 to it's end but never optimized the setup so was running on a rocky road during that play. Now with Liberators not really working I guess it's time to go back to a regular game and optimize it for SS2.
Another question.. all city plans I made in WSFW and as blueprints... will they work in SS2.. guess not
 
Try rebuild Local Date from teh config tools menu in holotape/mcm.

SS2 conq will be improved and liberation mechanics should be better.

City Plans mad using ss1 and project Blueprint will need to be coverted, we have a team working on the conversion of all ROTC city plans and once that is done we should have a tut on how to covert ss1 cps into ss2 so dont lose ur saves if you want ur city plans ;)
 
Try rebuild Local Date from teh config tools menu in holotape/mcm.

SS2 conq will be improved and liberation mechanics should be better.

City Plans mad using ss1 and project Blueprint will need to be coverted, we have a team working on the conversion of all ROTC city plans and once that is done we should have a tut on how to covert ss1 cps into ss2 so dont lose ur saves if you want ur city plans ;)
Will keep an eye out for the conversion tut, tend to make new plans myself, not to release since I use to many mods and using scrap mod, try to avoid breaking pre-combine's by utilizing place everywhere but some is unavoidable :) . Good to know you pay some needed attention to the White Knight play. Mixing it in with the main story would be nice. Current play I use the Depravity, Fusion City and some more extra settlers/quests mods, I know some of them will not play nice with SS2 unless someone make a patch.
Been looking thro the series of videos from King of his playthrough of the Raid path, amazingly to see the amount of work you guys already put into this.
Attaching a solution I make for using little space for many beds (16). Utilising HZS Easy Homebuilder (found in a section here or on Nexus)
You all keep up the good work.

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