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I'm kind of at wits end about this, and not sure what to do from here. I'll try and capture all the relevant data here from screenshots and snippets, etc.
Basic symptom: power plant is not contributing to the grid/settlement power. cpg shows no problems. It does, however, say there are two grids, and I'm not sure where it sees a second grid, but maybe thats just me not understanding what constitutes a grid. Also, it seems like there is perhaps some momentary "variance" in power, since I do see the food/water briefly jump from one value to another and back again, as if, for example, the water plot suddenly got power and provided water to the food plots, which suddenly provided more food, and then it reverses itself. This happens consistently when I enter workshop mode, since, I've been told, entering workshop mode initiates a bunch of scripts which might briefly show some information or circumstance that is otherwise not visible. This is Red Rocket. I'm currently using my own city plan. Current relevant SS2 settings:
Basic symptom: power plant is not contributing to the grid/settlement power. cpg shows no problems. It does, however, say there are two grids, and I'm not sure where it sees a second grid, but maybe thats just me not understanding what constitutes a grid. Also, it seems like there is perhaps some momentary "variance" in power, since I do see the food/water briefly jump from one value to another and back again, as if, for example, the water plot suddenly got power and provided water to the food plots, which suddenly provided more food, and then it reverses itself. This happens consistently when I enter workshop mode, since, I've been told, entering workshop mode initiates a bunch of scripts which might briefly show some information or circumstance that is otherwise not visible. This is Red Rocket. I'm currently using my own city plan. Current relevant SS2 settings:
- Building Plan Operating Costs: OFF
- AutoPay: City Plan Costs: ON
- AutoPay: Plot Costs: OFF
- Construction Costs: Building Plan: ON
- Construction Costs: City Plan: ON
- Construction Costs: Plot: ON
- Maintenance Costs: Non-Plot: OFF
- Operating Costs: OFF
- Startup Costs: City Plan: ON
- Citizen Needs: ON
- Dynamic Needs: ON
- Resource Complexity: Scrap
- Agricultural Water Requirement: OFF
- AutoPay City Plan Updade Costs: ON
- AutoPay Plot Upgrade Costs: OFF