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Fixed Plots not granting stats

Kalchak

New Member
Messages
3
So I've done a clean install of the Sims Settlements Mod and Industrial revolution, but my agricultural and defense plots still aren't giving any resources. Highlighting them shows the Green Settler icon, but no "Food" or "Defense" stat.

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This seems to only affect my settlements AFTER I refresh the plots after the update.

Current mods are:
Unofficial Fallout 4 Patch
HUDframework.esm
Sim Settlements
Manufacturing Extended
Settlement Limits Slashed
Open Carry Settlers
Buffed Minutement Militia 2
Everyone's Best Friend (dogmeat)
Settlement Menu Manager
Sim Settlements: Industrial Revolution
Sim settlemts - Ruined Homes
Sim Settlements - Wasteland Vendors

*EDIT* I've done some testing and currently this is only affecting Abernathy Farm and The Castle. I've refreshed most other plots with no issues so far, haven't tested sanctuary yet as it's got 30+ something plots :D
 
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Have the same issue in Sanctuary, not seeing food yields and total food is shown as 0 even after i refreshed all plots in the settlement. But Red Rocket works just fine.
 
Is there an update to this? a way to fix it?
Both my Sanctuary and The Castle settlements have 0 food even when they shouldn't
I even have dynamic needs and all that turned off.
 
Is there an update to this? a way to fix it?
Both my Sanctuary and The Castle settlements have 0 food even when they shouldn't
I even have dynamic needs and all that turned off.

First up: kinggath might be awhile responding, his wife recently had their baby, so he's not just ignoring you (or rather he is ignoring us all in favor of a sleepy poop factory and genetic time capsule! :P)

Second: Are you updated all the way to version 2.0.3?

Third: have you tried turning dynamic needs on? There were a few bugs in a previous version where some of the stat bonuses/negatives only applied if dynamic needs was on
 
Oh, i didn't know that, Congrats to him then :)
Yes, i have the latest version.

I haven't, will do right away.
Thanks for your quick reply
 
i dont like the look of Open Carry Settlers mod wonder if that can effect settlers being assigned to sim plots via sim settlements telling them to while this mod tells settlers to keep their weapon drawn.
if you can save your game out of a settlement inside of anywhere don't matter. inside of a cell not outside turn off Open Carry Settlers mod then load your game go to the settlement and refresh the plot see if that works. if it dont then i dont have a clue whats wrong lol
also to add is that ive heard abernathy farm having problems with sim settlements its the game not sim settlements its just something about that area
moving around in the settlement workshop and the settlement needs hud disapearing and reapearing does effect stuff like this and errors that you are getting. as i said, double so in abernathy farm area
 
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Having the same issue in Sanctuary My Agricultural plots are supplying 48 food according to the plaques but my hud readout tells me only 22 food. Here is the drop box link to my save file. https://www.dropbox.com/s/34evdwh9t...onwealth_040038_20170722110659_187_2.fos?dl=0
residential plots level one reduce food count so level three reduces a little more. that should be ok means your settlement is growning! just keep the bars as full as you can your settlement will continue to grow evenmore
 
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Having the same issue in Sanctuary My Agricultural plots are supplying 48 food according to the plaques but my hud readout tells me only 22 food. Here is the drop box link to my save file. https://www.dropbox.com/s/34evdwh9t...onwealth_040038_20170722110659_187_2.fos?dl=0
What you are seeing is most likely the Dynamic Needs system. As plots upgrade, they will output more, but also use more of other resources.

From the wiki, "Every building has multiple levels of upgrades that can be unlocked over time to keep you coming back to re-explore your own settlements and find out what's changed. Dynamic Needs [Optional]: To help make settlements more interesting, the basic needs of your settlers change over time, making keeping them happy more of a challenge, raids less predictable, and the upgrade unlocks feel like they were earned." (SS Wiki, https://simsettlements.com/web/wiki/index.php?title=Main_Page).

To verify, read all the plaques in the settlement, then sum the +'s and -'s for the resource in question. The top bar in workshop mode should match your sum total from plaques.
 
Thanks for the feed back. I suppose that makes sense. I did not consider that, so in reality I am supplying my settlers needs and have a 22 unit surplus. I have not had the time to check 52 plots so will take awhile, will check after work today and supply feedback.
 
the most need that will get eat up faster is water and power. a 30+ settler level 3 full sim settlement city is going to be well over more than 100 power one fusion plant not going to be enough. water is about 4 industrial size purifiers which produce 40 water each about 80-100 water to give you a heads up
 
For those of you getting no resources in certain settlements, could you test a few things?

1. If you build and assign a new plot right in the center of your settlement, does it get the correct food/defense resources?
2. If you run the console command sv on the plot, it will show you all of the plot variables. Page Up through them and find the variable iWorkshopID and make sure it's greater than -1.
3. Back up your save before trying this, load the Sim Settlements Helper mod http://www.nexusmods.com/fallout4/mods/23209/? and craft yourself a Reset Workshop Arrays item in the chem workbench and then use it in the aid tab. After a few seconds, you should get a confirmation that it cleaned up your workshop array. Now try refreshing a plot in that settlement and see if the resources are updated correctly, if not, roll back the save because that Reset Workshop Arrays may have adverse affects if you didn't have the problem it fixes.

If none of that works and you want to upload a save to dropbox.com, and I can take a look once I'm settled back into real life (wife had a c-section so I'm still back and forth from the hospital right now).

@Wizard70 - Almost positive your issue is just dynamic needs since you're seeing a reduced amount of resources as opposed to none at all. Let me know if the numbers don't seem to add up and I'll take a look at yours as well.
 
I messed around with the Settlement Holotape and managed to get my food counter back.
Guess it was something with the Dynamic Needs
 
@Mikazu - I may have broken what I tried to fix with this patch. There was a bug where good could be doubled, and maybe in fixing it I made it so that Dynamic Needs has to be turned on or something. I'll do some tests and make sure I didn't break something.
 
For those of you getting no resources in certain settlements, could you test a few things?

1. If you build and assign a new plot right in the center of your settlement, does it get the correct food/defense resources?
2. If you run the console command sv on the plot, it will show you all of the plot variables. Page Up through them and find the variable iWorkshopID and make sure it's greater than -1.
3. Back up your save before trying this, load the Sim Settlements Helper mod http://www.nexusmods.com/fallout4/mods/23209/? and craft yourself a Reset Workshop Arrays item in the chem workbench and then use it in the aid tab. After a few seconds, you should get a confirmation that it cleaned up your workshop array. Now try refreshing a plot in that settlement and see if the resources are updated correctly, if not, roll back the save because that Reset Workshop Arrays may have adverse affects if you didn't have the problem it fixes.

If none of that works and you want to upload a save to dropbox.com, and I can take a look once I'm settled back into real life (wife had a c-section so I'm still back and forth from the hospital right now).

@Wizard70 - Almost positive your issue is just dynamic needs since you're seeing a reduced amount of resources as opposed to none at all. Let me know if the numbers don't seem to add up and I'll take a look at yours as well.
Sorry I have not come back with the numbers on the plots. Sanctuary settlement in quite large right now and I was having some lag issues that I decided I would fix with some .ini tweaks before doing the count. I should know better of course that nothing goes smoothly with FO4. So I broke something and the game CTD after a few minutes in Sanctuary so I have to track the issue down even though I reverted all the changes I made. Bit busy with S11 Diablo 3 so will get on iyt soon as I level up there. Just want to say thanks to all the awesome people here. Love all your work and will post screens of my settlement builds soon.
 
I'm also playing S11 D3, but not as a necromancer. Everybody and their dogmeat is playing necromancer so I am rebelling by playing the same demon hunter I've played the last 5 seasons.
 
I'm also playing S11 D3, but not as a necromancer. Everybody and their dogmeat is playing necromancer so I am rebelling by playing the same demon hunter I've played the last 5 seasons.
Same Demon Hunter for me as well. Played Crusader in S10.
 
Found this bug, it happens when Dynamic Needs are turned off locally. Will be fixed in today's patch.
 
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