The script property errors are caused by editing scripts, recompiling but not updating the properties set on the form with the script attached. Read: CH3 stuff. Don't worry about it.
The log is also populated by a lot of errors caused by race conditions on a new game start. i.e. a function call to an object that isn't initialized yet.
Did the new game start resolve your Rename Anything Enhanced issue?
That's good to hear. Unfortunately, no- I even tried reloading the names using the holo-tape without success. I believe the last game save eventually corrupted itself with all the in-line updates that was done over the course of that playthrough with the VM de-syncing itself more than once, which I thought could explain the problem. There was a point where the frame rate starting dropping fps abnormally(just the one time- I was away from settlements) until it was around 1 frame a second. This eventually resolved itself, but the water and food icons response time wouldn't show/hide properly- almost as if it still 'stuck' on the same timing cycle that caused the lag. This didn't happen until way into the game at that point.
I'll be coding in an extended report to tie the game session time with the crashes and add a few more to do some 'as it happens' monitoring- nothing fancy, just using the data available in text files. There about three functions I'll need to add... not sure how long it'll take, but when it's complete I'll upload the results. But I do have looking more into the name loading problem here on the 'docket' as time permits... maybe even, if possible, edit a few scripts and/or take a look at the SUP code(if it's available) and see if anything might stand out or help trace where the actual problem is originating from.
As far as SS2, I've just completed helping Jake meet with the Gunners up by Satellite Olivia and everything has worked normally. There's a problem, for me at least, with an incompatibility with BNS(at first glance) and the animation that plays when the ex-Gunner meets Jake at a settlement that was destroyed. From what I can tell, because there's a 'group' of trees in the way, I'm stuck behind that and can't move, therefore cannot interact(get close enough) with the characters. I tried moving myself to myself, disabling the tree but unfortunately the animation had me 'locked in' and I couldn't move. So for that, I just completed that part of the quest using the holo-tape cheat without triggering the animation.
The settlements seem to stabilize on their own(an occasional engine problem with the 4292 value) once I re-visit them with the city plans seeming to get things in order given enough time. Though, each time there's an upgrade when I'm not there, I believe this recurs and is fixed by me having to re-visit the settlement.
Currently, at level 17 and 5-6 settlements running 'under their own resolve'(involvement is none), there hasn't really been any issues except- once settlers starting appearing in Concord I got a ctd just in front of Alyssa's house with Buffout 4 showing a 'loose filestream'. Up until that point, there wasn't any crashes. It did crash once on reload just before her house(after the first one- the house was empty), and if I remember correctly most of these on past games happened when I was coming from Abernathy heading to Red Rocket just shy of Concord. After one of the SS2 patches this pretty much disappeared altogether with the only difference being there were walls up and new objects being placed that I could now see, whereas prior to that there's wasn't any of that visible development other than what's in a few houses and the Concord church.
So, initially, I'm wondering if this has something to do with dynamically placing objects in an open world space which is catching the engine, a plugin dll, or something at the wrong time.