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Pillars of the community

Danest

Member
Messages
86
Religion is often under-represented in fallout, but I think it has a lot of potential for settlements.
https://fallout.gamepedia.com/Religion

There's a lot of religions listed there, even if mention of them was brief. From a Sim Settlements point of view, a temple to a religion could lead to other members of that church arriving as settlers too. I can imagine even a member or branch-office of the pillars of the community might show up. I can see some religions adding a lot of happiness (or even unhappiness if they're unpopular.) Can a plot have dynamic happiness ratings depending on the religion's membership (or rivals) in the settlement? A lone cultist would annoy people, perhaps, but a thriving church would be like a ... pillar of the community.
Maybe the sole survivor could even join one religion, like the Pillars, and actually make a difference to gameplay in the town and its happiness.
I don't know if any of this is feasible, but to me it sounds like an interesting "complication."
 
Yep, it's in there:

maybe what you are talking about?

https://www.nexusmods.com/fallout4/mods/25085


1 SHOP (two versions):
Church of Atom by MrJoseCuervo (Clinic with extra happiness)
Church of Atom Bomb by MrJoseCuervo (Clinic with even more happiness and an income boost at level 3)

!!!Support:
MrJoseCuervo has given permission to us, Myrmarachne and Tinuvia from Wasteland Venturers, to continue to add support for his mods, adding features from coming Sim Settlements updates and trying to solve any bugs you find. !!!
 
Yeah, something like that, but it can probably go even further, considering there are so many potential religions, that might be able to attract members of their own faction.
 
1 SHOP (two versions):
Church of Atom by MrJoseCuervo (Clinic with extra happiness)
Church of Atom Bomb by MrJoseCuervo (Clinic with even more happiness and an income boost at level 3)

And if you build either of the churches, there's a chance that your settlement will be visited by Church of Atom missionaries, guarded by Church of Atom followers.
 
And if you build either of the churches, there's a chance that your settlement will be visited by Church of Atom missionaries, guarded by Church of Atom followers.
Far Harbor or Commonwealth missionaries? one of those gets shot on sight, no questions asked ...
 
That link I posted shows how much religion there _could_ have been in the Commonwealth, but as is typical, it's under-represented. It's easy to end up believing that there are no "real" religions, just a few weird cults. But here and there we see signs that religion is still there, it's just not building big churches anymore (most of the time.)
 
That link I posted shows how much religion there _could_ have been in the Commonwealth, but as is typical, it's under-represented. It's easy to end up believing that there are no "real" religions, just a few weird cults. But here and there we see signs that religion is still there, it's just not building big churches anymore (most of the time.)
It's probably because it would be hard to keep real-world politics out if it, if bethesda were to include real-world religions.

It would be hard to stay on the very thin middle ground between being blatantly pro-christianity (for example) or offending the religious folks.

Inventing fake cults is just playing it safe. But even then, I'm surprised that "that one Xenu cult" *cough* didn't lose it's shit over the Hubologists.
 
They already did so with the Mormons and I don't think it caused any trouble that I'm aware of. The lone wanderer's father was quoting the bible in the vault, if I recall. He and his wife were probably Christian, although they didn't need to say so. If we're making a "crazy" or dishonest cult it's best to stick to fictional things, for Bethesda, yeah. But I think they did Mormons with some sensibility.
 
Pra, Wise words.

When everything is fantasy the jest or offence should stay in the world of fiction.
Inject much else the and the inverse is likely.

It is a good thing, keep the thorns out of the chocolate bar. No matter what we say, them ain’t almonds.

I was just pointing to a mod, letting the rest run its course.
I am regretting that choice.
:suicide2
 
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They already did so with the Mormons and I don't think it caused any trouble that I'm aware of. The lone wanderer's father was quoting the bible in the vault, if I recall. He and his wife were probably Christian, although they didn't need to say so. If we're making a "crazy" or dishonest cult it's best to stick to fictional things, for Bethesda, yeah. But I think they did Mormons with some sensibility.
Oh, right. I forgot about the whole bible water thing in F3. As for the mormons in F:NV, I as a non-american barely even understood the connections to them. Hm.

But still: these religions are only kinda like decoration. They aren't really integrated into any storyline.
For example, in FNV, "The Mormons" aren't a real faction, like the Powder Gang or the Legion which you can support or exterminate. Or think of Far Harbor, and imagine replacing "Children of Atom" with "Muslims". That... would be a PR catastrophe, putting it mildly.
 
They're not strongly integrated (as far as I could see, I might have missed some Mormon references too.) But I'm just saying, their existence and possible inclusion in a settlement would at least be lore-plausible.
 
Would a clothing shop which sells mormon magic underwear be offensive/tasteless? :D

I guess to play it (kinda) safe you could make an "Let's offend everyone equally" addon. Up to and includig a completely nonsensical "church of atheism". Where they worship Darwin or Dawkins or literally nothing (Like that one woman from Far Harbor)

Or you just make it look somewhat like a chuch, put a few pews, that desk thingy for the preacher, $_religious_symbol behind him, and some "praying" idle markers, without any kind of explanation whatsoever.


I think realistically, christianity would survive the apocalypse in america. But it probably would mutate as well. You'd get a lot of new sects who interpret it all differently, incorporate elements from other religions, get rid of some, etc.
I think preachers shouting "God burnt the old world in nuclear fire for it's sins! Repent! REPENT!!" would be more likely than Children of Atom. But it could be just me, I don't really like their "atoms split and make new worlds!" belief, it doesn't sound, well, believable, to me.
 
Fallout has real-world religions -- but the most prominent religions are crazy cults that are at best barely believable. It's one of the quirks of the fallout universe. That being said, the fact that many real world religions exist or are hinted at really means that there's room in sim settlements for religious plots. Maybe they could start at level 1 like the religious one-size-fits all church in diamond city and then evolve into more specific real world religions at level 2.
 
Maybe they could start at level 1 like the religious one-size-fits all church in diamond city and then evolve into more specific real world religions at level 2.
Let's not go there. People take their religion very seriously, and we really don't need that sort of unwanted attention. Let's just stick to the fantasy cults and religions from Fallout.
 
Well, if someone wants/needs more fantasy cults and religions, I had this idea a long time ago.
Basically I tried to come up with more reasonable radiation worshippers, which have both good and bad sides.
 
I can't think of anyone who got mad at the mormons in Zion Canyon. Or the bible quote from the dad in fallout 3. I guess it's a big world so someone must have gotten angry. But in general these didn't seem to be controversial or offensive choices. In fact, I'd think that completely excluding religions that exist in the fallout world would be a more controversial decision than allowing them some kind of representation.
But yeah, leave the exaggerated crazy violent stuff to the made-up cults.
 
In fact, I'd think that completely excluding religions that exist in the fallout world would be a more controversial decision than allowing them some kind of representation.
It obviously bugs you. Perhaps you should make it for yourself. I think the rest of us are quite happy without real world religions in game. There was a reason the church in diamond city was non-denominational. In any case, I've no desire for a religious debate, so I'm leaving this thread.
 
I share the same opinion as Yagisan and Pra. Religion is a very serious subject for many people and I don't see any reason why include in the game if Fallout lore already has a bunch of it's own made-up cults.
 
So you were upset when they featured mormons in Zion, or when the father in the vault quoted the bible in fallout 3? Real world religions ARE in fallout games. They're just not in sim settlements (yet.) So, I'm getting confused here, as to how people are happy at them not being included... when they have been included.
And yeah, the made up cults would also be a great edition to a sim settlements too. The first starts have been made in this with the atom temple, but it seems almost like a joke in that it looks completely and totally undesirable.
 
Ok, I've reread this thread and I don't know what the hell is going on. I'll just retry once more as simply as I can state it.
This is a suggestion forum, so, my suggestion is this:

It'd be cool if there were more plots related to religions that we know exist in the fallout universe, by lore or meeting them. The atom church was a good start, but there is a long list of other cool candidates from this and previous games.

That's it, that's really all I wanted to say.
 
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