Patch 4.2.9 - All Your Base Are Belong to Us

Discussion in 'Kinggaths Latest News' started by kinggath, Jul 24, 2020.

  1. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Patch 4.2.9 is now live!


    Updates available for the following mods:

    Workshop Framework
    Sim Settlements and 3-in-1
    Conqueror
    Nukaworld Patch

    - Soldiers can now use Power Armor!
    - Attack between worldspaces, including interior settlements!
    - New Outfit system for building plans for addon authors to take advantage of!

    Conqueror Patch Notes
    Sim Settlements Patch Notes
     
    spacefiddle, uituit, Yagisan and 4 others like this.
  2. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    SIMAssult.jpg Sim Settlements Squad Guard
     
  3. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    Tiamazzo likes this.
  4. spacefiddle

    spacefiddle Active Member

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    "Fixed a bug [that] could cause any Personal Guards to be silently killed and removed from the game."

    I just assumed it was Ninjas. Damn sneaky ninjas >.>
     
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  5. EZ2TILT64

    EZ2TILT64 New Member

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    Hi everyone, sorry for hijacking this thread with a noob question. Is there any way to incorporate Kinggath's assigning power armor workaround to an existing NPC with PA furniture? I spent time making the furniture so they automatically spawn with it, rather than making individual suits one by one in game. If there isn't a way, it's perfectly fine. The ability to not having random soldiers exit their suits and never re-enter is more than enough for me.
     
    Last edited: Aug 6, 2020
  6. EZ2TILT64

    EZ2TILT64 New Member

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    Nope, still can't for the life of me figure out how to do it. Must be some scripting magic, which is waaayyyy beyond me. On a side note, the system seems to not be very stable. Once the assault to take over a settlement is completed, my soldiers just casually exited their armors. Have to unassign then reassign them again. Not a game breaker I guess.
     
  7. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    The exiting of power armor is due to the AI packages Bethesda has set up. They are set to sandbox which involves interacting with various furniture objects. Since Power Armor is furniture, they have to exit it before they can accept a command to interact with another object.

    One day I'd love to rewrite all of the AI packages to resolve this and some other oddities, but unfortunately I have to choose my battles as time is short and the well of ideas is bottomless.
     
  8. EZ2TILT64

    EZ2TILT64 New Member

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    Yep, I totally understand. Tweaking a pre-existing mod to my liking already took quite a bit of my time, I can't even imagine the effort to build a huge mod then keep updating it.
    Thanks for the explanation, it gives me an idea to a crude workaround. Maybe if I can remove the sandbox script, I can make my PA soldiers just stay in the armors. Time for some Google Fu :)
     
  9. Rayhne

    Rayhne Active Member Patreon Supporter

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    So the outfit system is for addon authors to use? We, the players, can't pre-determine what outfits, say, a provisionor uses?
     

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