Patch 4.2.6 - Canary in the Save File

Discussion in 'Kinggaths Latest News' started by kinggath, May 8, 2020.

  1. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Patch 4.2.6 is now live!


    Updates available for the following mods:

    Workshop Framework
    Sim Settlements and 3-in-1
    Conqueror
    Workshop Plus
    Salvage Beacons
    City Planner's Toolkit


    Download the new Canary Save File Monitor here:
    Nexus: https://www.nexusmods.com/fallout4/mods/44949
    XB1: https://bethesda.net/en/mods/fallout4/mod-detail/4159518

    - Added support for the Canary Save File Monitor to most of my mods.
    - Overhauled the way addon packs register with Sim Settlements to make it more efficient.
    - Fixed tons of bugs with Conqueror's assault system.
    - Improved the speed of capturing Outposts/Vassals dramatically - no more waiting 20 minutes to gain control.
    - Lots of QoL improvements and bug fixes, see full patch note links below!

    Conqueror Patch Notes
    Sim Settlements Patch Notes


    For more info on Canary and the Save File issue I discovered:
     
    uituit, MrCJohn, BinaryMisfit and 3 others like this.
  2. 1ae0bfb8

    1ae0bfb8 Well-Known Member Patreon Supporter

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    god love you, i don't have the words to thank you for what you do to make this game better for me every week.
     
  3. spacefiddle

    spacefiddle Active Member

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    Wow, that's a lot of dropped data. I suppose script data isn't really large enough to notice a substantial drop in save file size when this happens?
     
  4. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Depends on the mod data dropped. My save dropped by 40 MB when this occurred.
     
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  5. BinaryMisfit

    BinaryMisfit Active Member Patreon Supporter

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    So I shared the save file stuff with some of the authors developing the NSFW mods and you may find them integrating it. Opened up some interesting discussions. Positive however.
     
  6. EricFranklin

    EricFranklin New Member

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    Do the Settlement Layout Plugin Creator and the City Plan Plugin Creator have Canary support "baked in" yet?
    More reporters for every addon made.
    I assume this is the goal, if not yet implimented.
     
  7. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    It's only necessary for mods with their own script files. The mods generated by those tools don't have custom scripts, so they won't be affected by the issue.
     
  8. EricFranklin

    EricFranklin New Member

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    Right. Of course. They're basically just forms & objects without scripts of their own.
    Vanilla object scripts (like generators) wouldn't count.
    And an author using the Override Script option would know to add support themself by then.
     

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